Building a Level Editor in Visual Studio

General discussion about LÖVE, Lua, game development, puns, and unicorns.
Post Reply
Posts: 75
Joined: Sun Feb 23, 2014 9:22 pm

Building a Level Editor in Visual Studio

Post by zell2002 » Wed Jan 10, 2018 2:20 pm

I've build level editors in my love2d projects. Handling the GUI has always been an annoying part.
As someone who enjoys learning and doing lil projects, what would be the process in building a VS level editor?
I mean so Im using Forms etc.. to structure my UI.
Would I need to get the love build?

Where would be a good place to start with this?

Cheers for any help/info

User avatar
Party member
Posts: 234
Joined: Thu Sep 24, 2015 1:05 pm
Location: New York, USA

Re: Building a Level Editor in Visual Studio

Post by Beelz » Fri Jan 12, 2018 12:21 am

Since it's only a level editor, it doesn't even need to know Love exists. Just make sure you structure the output so you can make use of it.

Code: Select all

if self:hasBeer() then self:drink()
else self:getBeer() end
GitHub -- Website

Post Reply

Who is online

Users browsing this forum: No registered users and 24 guests