What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
KayleMaster
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Re: What's everyone working on? (tigsource inspired)

Post by KayleMaster »

Looks awesome!
Darlex
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Re: What's everyone working on? (tigsource inspired)

Post by Darlex »

A brand-new game with a BIG hidden lore
Hi! I wish you have an amazing day!
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MadByte
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Re: What's everyone working on? (tigsource inspired)

Post by MadByte »

I'm working on a new game design (again). It's based on an old turn-based strategy game called "Chaos" which released as Public Domain title on the Commodore Amiga, but I want to add my own twist to the gameplay and I'm also changing the theme from fantasy to sci-fi..

Old original:
Image


My concept (WIP):
Image

Image
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Trung0246
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Re: What's everyone working on? (tigsource inspired)

Post by Trung0246 »

Doing stuff like fixing bugs and porting to lua on my library: Funch

The code is very easy to copy and paste and translate to lua, but because it had over 250+ functions it would be tedious and time-consuming task...
Current project:
Funch (lots of work unfinished: port to lua, fixing bugs,...)
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trentdb
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Re: What's everyone working on? (tigsource inspired)

Post by trentdb »

I'm at the very beginning of learning and going for a point and click game - though just drawing a level is the first goal then I can have a word with myself after about what's next.
MrFariator
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Re: What's everyone working on? (tigsource inspired)

Post by MrFariator »

MrFariator wrote: Sat Apr 21, 2018 11:29 am ...
Refined the hookshot's combat applications, namely that you can aim the throw in any 8 directions, plus some additional enemies.

Image
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yetneverdone
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Re: What's everyone working on? (tigsource inspired)

Post by yetneverdone »

MrFariator wrote: Sat Jun 16, 2018 12:02 pm
MrFariator wrote: Sat Apr 21, 2018 11:29 am ...
Refined the hookshot's combat applications, namely that you can aim the throw in any 8 directions, plus some additional enemies.

Image
CONGRATS! Nitrome followed you (the game) on twitter! They might be interested in your game :)
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MarvelME
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Re: What's everyone working on? (tigsource inspired)

Post by MarvelME »

MissDanish
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Re: What's everyone working on? (tigsource inspired)

Post by MissDanish »

--snip--
Last edited by MissDanish on Wed May 06, 2020 12:35 am, edited 1 time in total.
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SirRanjid
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Re: What's everyone working on? (tigsource inspired)

Post by SirRanjid »

MissDanish wrote: Fri Jun 22, 2018 10:26 am I added water puddles that only spawn when it's raining, also working on a new part of the city called the Neon Light District
[...]
Nice progress. I'd suggest you add some fake ambient occlusion. Maybe store depth information along with each tile and run a shader on top.

Image
(It's quite subtle but I exaggerated it a little.)
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