Love.js - A Direct Emscripten Port

Discuss any ports of LÖVE to different platforms.
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Re: Love.js - A Direct Emscripten Port

Post by AndreyMust19 » Thu May 17, 2018 9:17 am

Don't work sound on mobile:

I tested another games - Mari0, Friendshape, same thing.

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Re: Love.js - A Direct Emscripten Port

Post by Marty » Wed Jul 04, 2018 3:47 pm

Sound lags very hard on Mac OS X Chrome.
Visual Studio Code TemplateRichLÖVE Mobile (AdMob+UnityAds+PlayGamesServices+GameCenter)Add me on Discord


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Re: Love.js - A Direct Emscripten Port

Post by 4aiman » Wed Aug 29, 2018 10:47 am

Love.js is unpredictable at the moment.
By "unpredictable" I mean that the error thrown may or may not tell any (let alone the whole) story.
I also mean that out of 2 similar projects one may convert perfectly and the other one would have issues.

I've attached a *.love file which upon conversion via love.js.cmd (0.11.0-rc3) yields the following:

Code: Select all

Error: main.lua:20: Cannot create cursor: Cursors are not currently supported love.js:10:3955
stack traceback: love.js:10:3955
	(tail call): ?
I don't use any cursors. The line number is inaccurate. When I try to see what's there at the love.js:10:3955 my browser freezes and then crashes. Firefox/Chrome/Vivaldi alike.
I can't say I'm doing something extraordinary here, as some projects got converted really well (this one and/or this one)

Could anyone possibly help me with understanding what I'm doing wrong?
Thanks in advance! ^_^
(37.8 KiB) Downloaded 263 times

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Re: Love.js - A Direct Emscripten Port

Post by Alexar » Fri Sep 07, 2018 10:33 am

hi,Tanner, can you help me with this?
when i try to port my project with love.js 0.11 , the console output the error message:
'TextDecoder': The provided ArrayBufferView value must not be shared.
error.png (97.86 KiB) Viewed 11365 times

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