LÖVE 0.7.1 Released

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
bmelts
Party member
Posts: 380
Joined: Fri Jan 30, 2009 3:16 am
Location: Wiscönsin
Contact:

LÖVE 0.7.1 Released

Post by bmelts »

Two months ago, we gave you an early Christmas present in LÖVE 0.7.0. Now, we wish you a LÖVEly Valentine's Day with:

LÖVE 0.7.1
Get it at the bottom of this post!

0.7.1 does not break the API - anything that worked in 0.7.0 will also work in 0.7.1 (unless you were using Decoders with custom sample rates for some reason). There may, however, be some minor changes in behavior if you're using a function we fixed bugs in (I'm looking at you, Font:setLineHeight). Otherwise, prepare for a few new features and a whole lot of bugfixes. Check out the changelog below, then go out and spread the LÖVE!

Changelog:

Code: Select all

LOVE 0.7.1 [Game Slave]
-----------------------

  * Added source:isPaused()
  * Added error when initial window can't be created.
  * Added framebuffer filter modes.
  * Added love.filesystem.getLastModified.
  * Added filter modes for ImageFonts.
  * Added dead key support by using "unknown" key with correct unicode value.
  * Added 0 width and height in love.conf. (for current desktop resolution)
  * Added alpha support when encoding TGA images.

  * Fixed a lot of bugs regarding zero characters in threads.
  * Fixed handling of a directory named "love" in current directory.
  * Fixed a few unhandled errors in setScissor.
  * Fixed a bug where old physics callbacks were never dereferenced.
  * Fixed loss of mouse visibility settings on setMode.
  * Fixed creation of a framebuffer unbinding current framebuffer.
  * Fixed several race conditions in love.thread.
  * Fixed 'love .', so it won't use lovedir/. as save dir.
  * Fixed setLineHeight.
  * Fixed extended ascii and ImageFonts.
  * Fixed printf's line wrapping.
  * Fixed crash when playing sounds.
  * Fixed playback of mp3s with arbitrary sample rates.
  * Fixed handling of negative indices in love.joystick.
  * Fixed toggleFullscreen.
  * Fixed unexpected behaviour with hash tables to love.graphics.line.
  * Fixed mouse coordinates being capped after setMode.
  * Fixed setFont's error handling on a non-existant file.
  * Fixed issue where Windows builds would hard crash on Lua errors

  * Removed custom sample rates for Decoders.
Download links: (also available on front page)
User avatar
kikito
Inner party member
Posts: 3153
Joined: Sat Oct 03, 2009 5:22 pm
Location: Madrid, Spain
Contact:

Re: LÖVE 0.7.1 Released

Post by kikito »

woohooo!
When I write def I mean function.
User avatar
thelinx
The Strongest
Posts: 857
Joined: Fri Sep 26, 2008 3:56 pm
Location: Sweden

Re: LÖVE 0.7.1 Released

Post by thelinx »

User avatar
BlackBulletIV
Inner party member
Posts: 1261
Joined: Wed Dec 29, 2010 8:19 pm
Location: Queensland, Australia
Contact:

Re: LÖVE 0.7.1 Released

Post by BlackBulletIV »

Awesome stuff! Thanks for the hard work guys!

EDIT: Retweeted.
User avatar
Jasoco
Inner party member
Posts: 3725
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: LÖVE 0.7.1 Released

Post by Jasoco »

But I didn't get you anything!
User avatar
thelinx
The Strongest
Posts: 857
Joined: Fri Sep 26, 2008 3:56 pm
Location: Sweden

Re: LÖVE 0.7.1 Released

Post by thelinx »

Jasoco wrote:But I didn't get you anything!
White Day is still a month away
User avatar
ZenX2
Citizen
Posts: 89
Joined: Wed Nov 17, 2010 5:35 am

Re: LÖVE 0.7.1 Released

Post by ZenX2 »

Where can I get a functional version of the source for windows? I downloaded the source from bitbucket, but it appears to be missing quite a few dependencies.
I figure that it would be an enjoyable use of my time to try to write an OpenGL library for LOVE.
User avatar
TechnoCat
Inner party member
Posts: 1611
Joined: Thu Jul 30, 2009 12:31 am
Location: Denver, CO
Contact:

Re: LÖVE 0.7.1 Released

Post by TechnoCat »

ZenX2 wrote:Where can I get a functional version of the source for windows? I downloaded the source from bitbucket, but it appears to be missing quite a few dependencies.
I figure that it would be an enjoyable use of my time to try to write an OpenGL library for LOVE.
combine the hg repo with this http://love2d.org/sdk/
User avatar
dresb
Prole
Posts: 10
Joined: Thu Jan 20, 2011 8:33 pm

Re: LÖVE 0.7.1 Released

Post by dresb »

thelinx wrote:
Jasoco wrote:But I didn't get you anything!
White Day is still a month away
And two until black day! I cannot wait :ultrahappy: :megagrin: :o: :roll: :( :cry:
User avatar
kalle2990
Party member
Posts: 245
Joined: Sat Sep 12, 2009 1:17 pm
Location: Sweden

Re: LÖVE 0.7.1 Released

Post by kalle2990 »

While speaking about holiday events, what happened to the eventual redesigns of the page which were supposed to be made on some holidays? :cry:
Post Reply

Who is online

Users browsing this forum: No registered users and 27 guests