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appleide
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by appleide » Mon Dec 01, 2008 4:45 pm
Love those icons, zeroz!

Thanks for the .plists

It'd have taken a while if I had to work it out by myself.
I've uploaded a love.app iconified by
zeroz at
http://appleide.sitesled/love.app !
alenofx wrote:
PS: I'm new to Lua and LOVE, used a bit on Linux for a week, but I'm a Mac developer so if you need some help, I'm here.

How come the mac version of love can't open .zip archives like on other platforms?
You're also welcome if you would like to maintain mac binaries.

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alenofx
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by alenofx » Wed Dec 03, 2008 1:04 am
appleide wrote:How come the mac version of love can't open .zip archives like on other platforms?
I can check if it's a problem in the Xcode project configuration or a LOVE incompatibility with Mac OS X in source code.
If you want I can work directly on your project file.

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zeroz
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by zeroz » Fri Dec 05, 2008 1:18 pm
Hey thanks
But I can make a blue variation as well for those who wants.
Pleased that the .plist files helped you
zeroz
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iLove
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by iLove » Wed Dec 10, 2008 8:06 am
WOW. I just downloaded the UB, ran the hamster demo, modified its behaviour a bit and then figured out how to make the game quit at a keypress - in like... 2 minutes.
I hadn't even heard of Love before a few minutes ago (came here through a posting on
http://iDevGames.com). And I've certainly never had such a quick and easy (not to mention
fun) start-up with any kind of development environment - truly awesome. Thanks!
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appleide
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by appleide » Wed Dec 10, 2008 1:49 pm
alenofx wrote:appleide wrote:How come the mac version of love can't open .zip archives like on other platforms?
I can check if it's a problem in the Xcode project configuration or a LOVE incompatibility with Mac OS X in source code.
If you want I can work directly on your project file.

Here is the macosx folder. download the linux sourcecode. put the macosx (after decompression) inside the platforms folder.

Project file is inside.
http://www.appleide.sitesled.com/macosx.zip
zeroz wrote:
But I can make a blue variation as well for those who wants.
I see you like pink better
iLove wrote:
truly awesome. Thanks!
seconded. to
rude and
mike.
I came from an earlier link, on idevgames too.

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alenofx
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by alenofx » Thu Dec 11, 2008 3:12 pm
Thank you appleide for your project.
I've recompiled love 0.5 for my system (Intel Leopard), using all needed libraries from macports (the only framework used is the OpenGL); result: opening love files from finder works perfectly.
Now I've to check which library cause that problem.

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appleide
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by appleide » Thu Dec 11, 2008 3:21 pm
cool !

just to clarify... love files as in renamed folders or renamed archives?

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alenofx
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by alenofx » Thu Dec 11, 2008 3:42 pm
appleide wrote:cool !

just to clarify... love files as in renamed folders or renamed archives?

love files as renamed zip and renamed folders
UPDATE: the problem is caused by the physfs framework, now I've to find why.
UPDATE 2: I've compiled the physfs 1.1.1 dynamic library and replaced the physfs framework in your original love application package (using install_name_tool) and all works fine.
How your physfs framework is compiled?
Also, why not using libraries instead of frameworks (or better static libraries stripping unneeded symbols)?
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appleide
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by appleide » Fri Dec 12, 2008 12:40 am
UPDATE 2: I've compiled the physfs 1.1.1 dynamic library and replaced the physfs framework in your original love application package (using install_name_tool) and all works fine.
How your physfs framework is compiled?
Also, why not using libraries instead of frameworks (or better static libraries stripping unneeded symbols)?
I found frameworks easier to deal with; love.app has all the required dependencies inside itself so all macs can run it without the required libraries. Compiling with static libraries is certainly a good idea... But its not as easy. I'm just a newbie dev, I don't even know C++
If you want you could re-compile love with all the dependencies compiled with it statically, or I would try do it later.

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bombzone
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by bombzone » Fri Dec 19, 2008 12:33 pm
Good Job iam löven it.
But i have some trouble with finding and compiling the frameworks FreeType, physfs, IL & Lua. Can you please upload the *.framework folders in a zip? THX!
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