Further Than Ever

Show off your games, demos and other (playable) creations.
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adam a
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Further Than Ever

Post by adam a »

This is a game I made during a couple of game jams earlier in the year. It's about catching birds in a net and also about the complex social dilemmas that birds face. I recently fixed some spelling errors and other small bugs so I thought I might show it off.

http://adam-a.co.uk/bins/further_than_ever.love

Big props and everything to those kind Love devs too. It's fun to make games :)
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The Burrito
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Re: Further Than Ever

Post by The Burrito »

Pretty neat, I like the abstract style of it a lot.
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Robin
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Re: Further Than Ever

Post by Robin »

Neato! The bird-catcher thing is a bit hard to control though.
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Cantide
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Re: Further Than Ever

Post by Cantide »

Cool! I actually liked the way the net was controlled. If it were easier the game wouldn't be challenging.
Also... are you sure it's about birds and not people? :p
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nevon
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Re: Further Than Ever

Post by nevon »

I love this. It was beautifully made, it both caught and held my interest the whole time, and I think the underlying metaphor hit the sweet-spot - being intentionally obvious, but still not cheesy.

Great work. Quite possibly my favorite of the things I've seen posted here.
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Boolsheet
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Re: Further Than Ever

Post by Boolsheet »

nevon wrote:I love this. It was beautifully made, it both caught and held my interest the whole time
I feel the same.
Thanks for sharing the game!
Shallow indentations.
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T-Bone
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Re: Further Than Ever

Post by T-Bone »

Cool game. It does run very slowly on my netbook, but that's not all that strange (although my netbook does run most LÖVE games very well).
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Taehl
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Re: Further Than Ever

Post by Taehl »

Very nice. I like the music, the graphics (they may be simple, but at least they were unique), and the text. I found that the most optimal way to catch the birds with a long net was to line your net close to the left side of the screen, then move quickly to jerk the net down into the birds right after they spawn.
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adam a
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Re: Further Than Ever

Post by adam a »

What a nice response! I'm glad everyone seems to like it.

@Cantide: Yeah I tried making the net faster. Some people I showed it too thought it would be more interesting like that, but my physics for the net is a bit special and it goes a bit wonky if you make it much faster. I liked the slow pace in the end. It makes it more thoughtful, you have to plan your moves a little, plus it gives you time to read the text.

@T-Bone: Sorry, I know the performance is not great on my old laptop either. I'm redrawing the whole screen each time and there are 40x20 triangles so it's quite a lot. That said, the net movement is supposed to be fairly slow and the game should be frame-rate independent, so unless you are seeing a lot of jerky pauses then it's probably fine.
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