TILE GAME!

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nunix
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Re: TILE GAME!

Post by nunix » Mon Dec 12, 2011 9:39 pm

Ah! So I did. I always do that for some reason. -.- Actual error is:

main.lua:12: Incorrect parameter type: expected userdata.

Line 12 is the love.graphics.draw line

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bartbes
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Re: TILE GAME!

Post by bartbes » Mon Dec 12, 2011 9:50 pm

It's kind of obvious now that I've seen the error, you're passing strings to love.graphics.draw, which only takes Drawables (that's why I linked it :P), you should be using love.graphics.print instead.

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Robin
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Re: TILE GAME!

Post by Robin » Mon Dec 12, 2011 10:41 pm

Also, for the future, it might be useful to provide a .love (exactly the way it is as you experience the error) and tell us how you get the error (in this case simply by running it). That way the people that could help you have all the information they need without having to play a back-and-forth game like this one. Here it was really short, but it can get rather long, especially if there are miscommunications involved. Giving us the offending .love makes it a lot easier for everyone. :)
Help us help you: attach a .love.

nunix
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Re: TILE GAME!

Post by nunix » Mon Dec 12, 2011 11:34 pm

bartbes: duhhh. Thanks. This was just sample code from the linked tutorial so it's not mine, so hopefully the person will see this and make the update. ;)

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kikito
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Re: TILE GAME!

Post by kikito » Tue Dec 13, 2011 8:13 am

The error seems to be that I wrote love.graphics.draw instead of love.graphics.print.

Please change draw for print, and see how it goes.
When I write def I mean function.

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bartbes
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Re: TILE GAME!

Post by bartbes » Tue Dec 13, 2011 8:15 am

Heh, I see you missed a page there, kikito ;).

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kikito
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Re: TILE GAME!

Post by kikito » Tue Dec 13, 2011 8:18 am

:oops: ^^
When I write def I mean function.

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