The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]

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Davidobot
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Re: Dungeon Crawler [SAVING DONE]

Post by Davidobot »

Banoticus, I am wandering, when do you manage to post replies, I though you where ment to be at work? ;)
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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Banoticus
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Re: Dungeon Crawler [SAVING DONE]

Post by Banoticus »

Davidobot wrote:Banoticus, I am wandering, when do you manage to post replies, I though you where ment to be at work? ;)
What do you mean at work I am on an iPad.
I will soon get back o work don't worry cos I get wifi this weekend. :D
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Banoticus
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Re: Dungeon Crawler v. 0.0009

Post by Banoticus »

How would I create a level system.
Could I add a gamestate variable and

Code: Select all

gamestate=menu
If gamestate=level then
Level_load()
End
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Roland_Yonaba
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Re: Dungeon Crawler v. 0.0009

Post by Roland_Yonaba »

Banoticus wrote:How would I create a level system.
Could I add a gamestate variable and

Code: Select all

gamestate=menu
If gamestate=level then
Level_load()
End
Basically it ill work, but it 'll result in mess well then number of levels will grow...
Have a look at gamestate(by vrld)...
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Banoticus
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Re: Dungeon Crawler v. 0.0009

Post by Banoticus »

I am using love v. 0.8.0
and there is a huge problem.

Code: Select all

player = { --Assigns stuff to player. 1(exept for background) is true, 0 is false
        grid_x = 256,
        grid_y = 256,
        act_x = 200,
        act_y = 200,
        speed = 10,
	direction = 1,
	health = 100,
	sword = 1,
	shield = 0,
	level=1,
	xp = 0,
	death = false,
	rank = 0
}
later o in the code...

Code: Select all

	if player.health==0 then
		player.death = true
	end
when i run the game in love 0.8.0 it tells me player is a nil value
Once I've solved this problem i can finish v.0.0009
HELP :vamp:
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Davidobot
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Re: Dungeon Crawler v. 0.0009

Post by Davidobot »

Banoticus wrote:I am using love v. 0.8.0
and there is a huge problem.

Code: Select all

player = { --Assigns stuff to player. 1(exept for background) is true, 0 is false
        grid_x = 256,
        grid_y = 256,
        act_x = 200,
        act_y = 200,
        speed = 10,
	direction = 1,
	health = 100,
	sword = 1,
	shield = 0,
	level=1,
	xp = 0,
	death = false,
	rank = 0
}
later o in the code...

Code: Select all

	if player.health==0 then
		player.death = true
	end
when i run the game in love 0.8.0 it tells me player is a nil value
Once I've solved this problem i can finish v.0.0009
HELP :vamp:
One idea, remove dying for now! :megagrin:
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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Davidobot
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Re: Dungeon Crawler

Post by Davidobot »

MiniDemonic wrote:So far so good, waiting for the battle system :P
It is finally released with it after a month and six days!!!! :awesome:
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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Ellohir
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Re: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]

Post by Ellohir »

Looks solid, congratulations :awesome:
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Davidobot
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Re: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]

Post by Davidobot »

Ellohir wrote:Looks solid, congratulations :awesome:
Thank you. I need feedback about the battle system: bugs, comments.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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Davidobot
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Re: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]

Post by Davidobot »

The intro works now! :awesome:
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
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