Another Kind of World (Version 1.3)

Show off your games, demos and other (playable) creations.
User avatar
dandruff
Prole
Posts: 38
Joined: Fri Jan 15, 2010 1:39 pm

Another Kind of World (Version 1.3)

Post by dandruff »

Just wanted to post my finished LD48 game here for you to play.
It's a platformer where you throw bombs and stuff :)
pTmAj.jpg
pTmAj.jpg (94.19 KiB) Viewed 576 times
Latest version of the game:
Another Kind of World 1.3

There isn't a lot of levels, but it's easy to make your own. If anybody is interested I will put together a guide on how
it works. Have fun!

edit: updated to version 1.3
Last edited by dandruff on Thu Apr 26, 2012 8:07 pm, edited 7 times in total.
User avatar
Jasoco
Inner party member
Posts: 3725
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: Another Kind of World (LD48)

Post by Jasoco »

One thing I noticed is that you tell the player what keys they can use on the second screen after they've already used them to get to that screen. The tutorial should really be on the first screen. Or a movement tutorial first to get the player to the door, then when the player gets to the first wall tell them which key jumps. Then when you encounter the first enemy, tell them how to throw bombs.

Also, animated grass. Would be nice.
User avatar
dandruff
Prole
Posts: 38
Joined: Fri Jan 15, 2010 1:39 pm

Re: Another Kind of World (LD48)

Post by dandruff »

Yea... since the title-screen was ruched I didn't really think that one through :P I will probably change the first screen to not use the character-movement. Also... yes animated grass would be nice...
Zeliarden
Party member
Posts: 139
Joined: Tue Feb 28, 2012 4:40 pm

Re: Another Kind of World (LD48)

Post by Zeliarden »

Nice!
Suggestion: make you own mouse cursor and set love.mouse.setVisible to false
User avatar
vmuriel
Prole
Posts: 2
Joined: Mon Mar 12, 2012 11:47 pm

Re: Another Kind of World (LD48)

Post by vmuriel »

I like it ! ... great work.
@vmur
User avatar
headchant
Party member
Posts: 105
Joined: Fri Sep 03, 2010 12:39 pm
Contact:

Re: Another Kind of World (LD48)

Post by headchant »

Great game, feels very polished. Did you code all the platformer physic stuff in 48 hours or did you use some base code? Saving would be great, I accidentally hit escape in the 5th level :|
User avatar
josefnpat
Inner party member
Posts: 955
Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:

Re: Another Kind of World (LD48)

Post by josefnpat »

Fantastic, and congrats on such a fantastic game! Can you link the ludum dare entry?
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
User avatar
Camewel
Prole
Posts: 20
Joined: Thu Apr 19, 2012 5:58 pm

Re: Another Kind of World (LD48)

Post by Camewel »

This is really neat, but it'd be nice if you'd grab the mouse.
User avatar
Nixola
Inner party member
Posts: 1949
Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy

Re: Another Kind of World (LD48)

Post by Nixola »

If I manage to slow down the framerate enough, I can send bombs, enemy and myself through platforms
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
viking
Prole
Posts: 6
Joined: Sun Apr 22, 2012 10:29 am

Re: Another Kind of World (LD48)

Post by viking »

A guide/explanation on how the game uses and loads the levels will be useful. Rather interesting and well polished game, well done.
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 38 guests