(another) Pokemon Game

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Nixola
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Re: (another) Pokemon Game

Post by Nixola »

The graphics seem ripped from the actual Pokemon game, is that Ruby/Emerald/Sapphire?
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coffee
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Re: (another) Pokemon Game

Post by coffee »

Ah, thank you both for clear my doubts on this matter since I didn't found that thread. I had almost certain that you wouldn't resist to correct and enlighten me if something was wrong. :)
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jradich
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Re: (another) Pokemon Game

Post by jradich »

EEGHAD! We could combine our projects! I've been trying to do adventure mode, but couldn't get it right. hmm....
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KingRecycle
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Re: (another) Pokemon Game

Post by KingRecycle »

Wish I could figure out smooth movement like that for ATL, lol.

Looks good though. I'll keep an eye on this project.
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schme16
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Re: (another) Pokemon Game

Post by schme16 »

Larsii30 wrote:I love the graphics style. Self-made?
I wish! Unfortunately it's using Pokemon gen 3 tiles
KingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile
jradich wrote:EEGHAD! We could combine our projects! I've been trying to do adventure mode, but couldn't get it right. hmm....
Lol, do you have a github (or other version control system) page for your code?
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coffee
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Re: (another) Pokemon Game

Post by coffee »

schme16 wrote:
KingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile
But that align grid mechanic is already well explained in the WIKI grid-locked tutorial.
https://love2d.org/wiki/Tutorial:Gridlocked_Player
And more or less smoothness is a question of add more/less speed in player update.
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jradich
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Re: (another) Pokemon Game

Post by jradich »

schme16 wrote:
Larsii30 wrote:I love the graphics style. Self-made?
I wish! Unfortunately it's using Pokemon gen 3 tiles
KingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile
jradich wrote:EEGHAD! We could combine our projects! I've been trying to do adventure mode, but couldn't get it right. hmm....
Lol, do you have a github (or other version control system) page for your code?
Not at the moment, but I'll set one up. For now, you can see this.
Attachments
pokemon.zip
(430.62 KiB) Downloaded 238 times
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Roland_Yonaba
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Re: (another) Pokemon Game

Post by Roland_Yonaba »

That's so nice. Hope this will get bigger and bigger!
Please, consider increasing the speed of the player...

I may one day start something similar... :nyu:
Anyway, keep up, I'm keeping an eye on this!



@Jdradich : I might have some comments about your code, but since this is not your thread, i'll be posting them right here...
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schme16
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Re: (another) Pokemon Game

Post by schme16 »

coffee wrote:
schme16 wrote:
KingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile
But that align grid mechanic is already well explained in the WIKI grid-locked tutorial.
https://love2d.org/wiki/Tutorial:Gridlocked_Player
And more or less smoothness is a question of add more/less speed in player update.
That does seem to cover it pretty nicely, not that I saw that tut. when I was pulling my hair out ( :crazy: )
My Development Diary - http://shanegadsby.info
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Nixola
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Re: (another) Pokemon Game

Post by Nixola »

Similar project, similar avatar... Are you two different persons?
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la = love.audio
lp = love.physics
lt = love.thread
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lg = love.graphics
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