[Library] MASH v0.1 - non-tilesheet animation

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dreadkillz
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[Library] MASH v0.1 - non-tilesheet animation

Post by dreadkillz » Wed Oct 10, 2012 8:05 pm

I'm working on a fighting game system thingy. I had to get the animation system working first. Here's a demo of the animation system. It uses single images instead of sprite sheets. The animation class constructor just needs a table containing the frame data for each animation. The table example can be found in the ryu subfolder. Github repo coming soon.

EDIT1:
Seems to be OK for a release. Check the repo for v0.1!

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Last edited by dreadkillz on Tue Nov 06, 2012 4:49 am, edited 8 times in total.

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retrotails
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Re: MASH - mugen inspired animation system

Post by retrotails » Wed Oct 10, 2012 10:19 pm

Looks good, I like the simplicity and the fact that you decided to make it yourself. I've always wanted to work on a fighting game, especially after my mode 7 demos because I could make the ground pseudo-3D just like many 16 bit era fighting games. The physics and tweaking the controls sounds really rough, though. Good luck with it.

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dreadkillz
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Re: MASH - mugen inspired animation system

Post by dreadkillz » Thu Oct 11, 2012 4:54 am

Yes the collision/physics/input system will be the most difficult. Right now I'm just working on animation, doing one system at a time. I'll be making an basic sprite editor so you can align the sprites like Mugen's tool.

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pk
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Re: MASH - mugen inspired animation system

Post by pk » Thu Oct 11, 2012 4:13 pm

Looks great. I want to make a fighter too! An obvious feature request would be to have hitboxes in the sprite editor.

@retrotails: Yes, parallax scroll effects are awesome in fighters. Way cooler than 3D backgrounds.
ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.

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dreadkillz
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Re: MASH - non-tilesheet animation

Post by dreadkillz » Fri Oct 12, 2012 4:58 am

First version 0.1! Zlib license. Have fun :3

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