Plazma Being

Show off your games, demos and other (playable) creations.
User avatar
felix24
Party member
Posts: 163
Joined: Tue Jul 26, 2011 4:51 pm
Contact:

Re: Plazma Being (Beta)

Post by felix24 »

hey Codex, thanks for the comment. did you try running it using 0.7.2?
User avatar
Codex
Party member
Posts: 106
Joined: Tue Mar 06, 2012 6:49 am

Re: Plazma Being (Beta)

Post by Codex »

@ felix, the windows exe works just fine. I will test out the love 0.7.2 later tonight! Game looks good from what I can see! :awesome:
User avatar
felix24
Party member
Posts: 163
Joined: Tue Jul 26, 2011 4:51 pm
Contact:

Re: Plazma Being (Beta)

Post by felix24 »

Codex wrote:@ felix, the windows exe works just fine. I will test out the love 0.7.2 later tonight! Game looks good from what I can see! :awesome:
thanks Codex ^^
User avatar
felix24
Party member
Posts: 163
Joined: Tue Jul 26, 2011 4:51 pm
Contact:

Re: Plazma Being

Post by felix24 »

Hey lads. Been a while since I posted an update on here. Got some good news. Plazma Being has been approved for release on Desura and is now available for pre-order :awesome:

Thanks so much for all the help along the way!!! :awesome: :awesome: :cool:
User avatar
frpnit
Prole
Posts: 21
Joined: Fri Oct 12, 2012 1:05 am
Location: Brazil
Contact:

Re: Plazma Being

Post by frpnit »

felix24 wrote:Hey lads. Been a while since I posted an update on here. Got some good news. Plazma Being has been approved for release on Desura and is now available for pre-order :awesome:

Thanks so much for all the help along the way!!! :awesome: :awesome: :cool:
So cool man! I'm very glad that you make it through Desura service. I wish you the very best, it's a cool game and one more to spread the löve to the world :)
FRP
  • Graphic Designer
  • Hobbyst Programmer
[/color]
spectralcanine
Citizen
Posts: 65
Joined: Sat Dec 22, 2012 8:17 am

Re: Plazma Being

Post by spectralcanine »

How on Earth did you manage to get movement on rotated surfaces working correctly in Box2D (and by correctly I mean it looks similar to "old school" platformers)? I have spent a week on this in an old C++ project and could never get any good results, e.g. slipping, climbing slower than descending, and an endless list of other side effects of using a physics engine for non-realistic movement.

The game looks good, by the way :D
User avatar
kikito
Inner party member
Posts: 3153
Joined: Sat Oct 03, 2009 5:22 pm
Location: Madrid, Spain
Contact:

Re: Plazma Being

Post by kikito »

I just want to say that this game has been featured in Rock Paper Shotgun, and not badly:

http://www.rockpapershotgun.com/2013/04 ... zma-being/

Well done, and good luck!
When I write def I mean function.
User avatar
felix24
Party member
Posts: 163
Joined: Tue Jul 26, 2011 4:51 pm
Contact:

Re: Plazma Being

Post by felix24 »

Thanks kikito! It was quite a surprise to see it pop up on RPS. Never expected that ^^
User avatar
StoneCrow
Party member
Posts: 199
Joined: Sat Apr 17, 2010 9:31 am
Location: Wales the land of leeks and leaks
Contact:

Re: Plazma Being

Post by StoneCrow »

felix24 wrote:Thanks kikito! It was quite a surprise to see it pop up on RPS. Never expected that ^^
Congrats :neko:
Dull but sincere filler.
User avatar
Larsii30
Party member
Posts: 267
Joined: Sun Sep 11, 2011 9:36 am
Location: Germany

Re: Plazma Being

Post by Larsii30 »

great news !
You deserve it .
Post Reply

Who is online

Users browsing this forum: Bing [Bot], Google [Bot] and 35 guests