General discussion about LÖVE, Lua, game development, puns, and unicorns.
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scutheotaku
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by scutheotaku » Fri Jan 25, 2013 5:06 am
Saegor wrote:Jasoco wrote:scutheotaku wrote:PS: I stole all your rendering code through the video and have already cloned your game. Only mine has unicorns, so I win.
You're pretty good if you can steal all of my code from only having seen a few insignificant parts of it.
Thanks!
starunicorn.png
WE ARE PRETTY GOOD

We
ARE pretty good!
And just wait until you see the double rainbow! Or should I say "double rainbow
s"?
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Gallefray
- Prole
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by Gallefray » Sat Jan 26, 2013 11:53 pm
*Tries to steer the posts back on topic, looks at the chances in his D&D manual and promptly gives up*
I'm working on about four or five projects, all secret. The one that's the most completed feels like a stack of jenga when I try and code on it; It breaks everytime I try and add something new.
EVERY.
SINGLE.
TIME.

I make things. Sometimes they're alright.
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Uhfgood
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- Location: Oregon, US
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by Uhfgood » Tue Jan 29, 2013 9:26 pm
Jasoco wrote:Eh, why not. Here's a little taste.
An official video will come when an official topic does. When it's ready for Prime Time™.
Wait a sec, is this made with LÖVE?
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Nixola
- Inner party member
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by Nixola » Tue Jan 29, 2013 9:45 pm
What did you think? That Jasoco was going to betray us?

lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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Uhfgood
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by Uhfgood » Tue Jan 29, 2013 9:51 pm
It's just that it's pretty darn smooth and fast.
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Ragzouken
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by Ragzouken » Sun Feb 03, 2013 2:33 pm
Not sure what I'm going to do with it yet.
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Pash
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by Pash » Tue Feb 05, 2013 9:06 am
https://vimeo.com/57578774
Lots of placeholders in use. But being part time isn't easy. My friend suggested keeping the hero cop place holder in as a quirky storyline on the origin of his hatred for ducks....
Also working on a pg block tile system for a group project I'm working on. This is proving hard, but I'm loving it.
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SimonLarsen
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by SimonLarsen » Wed Feb 06, 2013 9:46 am
Still working on Mr. Rescue. Development is pretty slow due to other responsibilities but we are making progress.
We're currently working on balancing/difficulty which involved adding some more aggressive variations of the original enemies as well as a new thief enemy type.
We've also been adding menus, some music and will begin on the boss fights next.
Screenshots from last screenshot saturday:

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StoneCrow
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by StoneCrow » Wed Feb 06, 2013 12:51 pm
love the last screenshot
I'm still about but real life has taken over once again with trying to sort myself out as self employed.
This is something I'm playing around with, like the vignette?

Did release a version of DeerHunter with a launcher and a couple of projects built in recently but that's been about it.
Dull but sincere filler.
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Qcode
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by Qcode » Wed Feb 06, 2013 8:39 pm
@Simon
That game looks beautiful! Did you do the art yourself, or do you have a professional on board?
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