Lighting Dynamics Demo

Showcase your libraries, tools and other projects that help your fellow love users.
User avatar
spynaz
Party member
Posts: 152
Joined: Thu Feb 28, 2013 5:49 am

Lighting Dynamics Demo

Post by spynaz »

I made a lighting dynamics demo, check it out! When you open the file using love2d, you will have to wait for a bit to let the tiles generate.
Attachments
Lighting Dynamics.love
(1.3 KiB) Downloaded 1145 times
spectralcanine
Citizen
Posts: 65
Joined: Sat Dec 22, 2012 8:17 am

Re: Lighting Dynamics Demo

Post by spectralcanine »

It's okay, but flat lighting is meh compared to per pixel lighting. :brows:
User avatar
spynaz
Party member
Posts: 152
Joined: Thu Feb 28, 2013 5:49 am

Re: Lighting Dynamics Demo

Post by spynaz »

spectralcanine wrote:It's okay, but flat lighting is meh compared to per pixel lighting. :brows:
What? Well yea this is pixel lighting but what are you trying to say?
User avatar
Davidobot
Party member
Posts: 1226
Joined: Sat Mar 31, 2012 5:18 am
Location: Oxford, UK
Contact:

Re: Lighting Dynamics Demo

Post by Davidobot »

I think this is awesome!
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
scutheotaku
Party member
Posts: 235
Joined: Sat Dec 15, 2012 6:54 am

Re: Lighting Dynamics Demo

Post by scutheotaku »

Cool! I like it!
spectralcanine
Citizen
Posts: 65
Joined: Sat Dec 22, 2012 8:17 am

Re: Lighting Dynamics Demo

Post by spectralcanine »

spynaz wrote:
spectralcanine wrote:It's okay, but flat lighting is meh compared to per pixel lighting. :brows:
What? Well yea this is pixel lighting but what are you trying to say?
That's not per pixel lighting, that's per triangle (polygon, surface, whatever word you like better) lighting.
Per pixel lighting would have a smooth gradient.
User avatar
baconhawka7x
Party member
Posts: 491
Joined: Mon Nov 21, 2011 7:05 am
Location: Oregon, USA
Contact:

Re: Lighting Dynamics Demo

Post by baconhawka7x »

This is freaking sexy.
User avatar
spynaz
Party member
Posts: 152
Joined: Thu Feb 28, 2013 5:49 am

Re: Lighting Dynamics Demo

Post by spynaz »

spectralcanine wrote:
spynaz wrote:
spectralcanine wrote:It's okay, but flat lighting is meh compared to per pixel lighting. :brows:
What? Well yea this is pixel lighting but what are you trying to say?
That's not per pixel lighting, that's per triangle (polygon, surface, whatever word you like better) lighting.
Per pixel lighting would have a smooth gradient.
Oh. Yea your right. But this is what came to my mind when I was making lighting dynamics, an easy way. But is it possible to do per pixel lighting with love2d? If so, then how?
scutheotaku
Party member
Posts: 235
Joined: Sat Dec 15, 2012 6:54 am

Re: Lighting Dynamics Demo

Post by scutheotaku »

While per-pixel lighting gives a smoother, more "realistic" look, I really like this style of lighting too. This style fits really well with "retro" style graphics, and also with tile-based games.
spectralcanine
Citizen
Posts: 65
Joined: Sat Dec 22, 2012 8:17 am

Re: Lighting Dynamics Demo

Post by spectralcanine »

spynaz wrote:Oh. Yea your right. But this is what came to my mind when I was making lighting dynamics, an easy way. But is it possible to do per pixel lighting with love2d? If so, then how?
Pixel Effects.
scutheotaku wrote:While per-pixel lighting gives a smoother, more "realistic" look, I really like this style of lighting too. This style fits really well with "retro" style graphics, and also with tile-based games.
And even with what I said above about pixel lighting, this is definitely a good looking style for some games, so good job nonetheless. :)
Post Reply

Who is online

Users browsing this forum: No registered users and 47 guests