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Re: LoveLife

Posted: Tue Mar 03, 2009 12:42 am
by iamwilhelm
Pretty neat. Kudos! I feel that the text should be a different color than the pixels. Makes it hard to read.

You can check out some of the other more mature cellular automata if your'e interested. There's algorithms to help the simulation go faster (I don't know their names off the top of my head), as well as different kinds of automata rules, and ones that involve color as another dimension.

If you haven't before, check out Stephen Wolfram's "A new kind of science", and he has different kinds of automata in there.

Re: LoveLife

Posted: Tue Mar 03, 2009 5:01 pm
by Robin
iamwilhelm wrote:Pretty neat. Kudos!
Thank you!
iamwilhelm wrote: I feel that the text should be a different color than the pixels. Makes it hard to read.
You're right. If I get to it, it'll be fixed in the next version.
iamwilhelm wrote:You can check out some of the other more mature cellular automata if your'e interested. (...) as well as different kinds of automata rules, and ones that involve color as another dimension.
I am interested. In fact, I have been interested for over two and a half year. And I do know some variations. Even invented some simple ones myself :)
iamwilhelm wrote:There's algorithms to help the simulation go faster (I don't know their names off the top of my head)
You mean Hashlife? Because it sounds rather hard to implement, as opposed to the rather naive simple approach from the Lua examples.
iamwilhelm wrote:If you haven't before, check out Stephen Wolfram's "A new kind of science", and he has different kinds of automata in there.
I haven't, so thanks for telling me ^^.

Re: LoveLife

Posted: Thu Mar 19, 2009 3:49 am
by hdon
Robin wrote:in the Lua examples folder, there is an implementation for Conway's Game of Life
The standard Lua VM is incredibly slow for this sort of thing :ehem: