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Re: LOVE 0.5 Mac [UB] Binary, Needs Testers.
Posted: Mon Dec 01, 2008 4:45 pm
by appleide
Love those icons, zeroz!
![Very Happy :D](./images/smilies/ms-glad.png)
Thanks for the .plists
![Smile :)](./images/smilies/ms-smile.png)
It'd have taken a while if I had to work it out by myself.
I've uploaded a love.app iconified by
zeroz at
http://appleide.sitesled/love.app !
alenofx wrote:
PS: I'm new to Lua and LOVE, used a bit on Linux for a week, but I'm a Mac developer so if you need some help, I'm here.
![Wink ;)](./images/smilies/ms-wink.png)
How come the mac version of love can't open .zip archives like on other platforms?
You're also welcome if you would like to maintain mac binaries.
![Smile :)](./images/smilies/ms-smile.png)
Re: LOVE 0.5 Mac [UB] Binary, Needs Testers.
Posted: Wed Dec 03, 2008 1:04 am
by alenofx
appleide wrote:How come the mac version of love can't open .zip archives like on other platforms?
I can check if it's a problem in the Xcode project configuration or a LOVE incompatibility with Mac OS X in source code.
If you want I can work directly on your project file.
![Wink ;)](./images/smilies/ms-wink.png)
Re: LOVE 0.5 Mac [UB] Binary, Needs Testers.
Posted: Fri Dec 05, 2008 1:18 pm
by zeroz
Hey thanks
But I can make a blue variation as well for those who wants.
Pleased that the .plist files helped you
zeroz
Re: LOVE 0.5 Mac [UB] Binary, Needs Testers.
Posted: Wed Dec 10, 2008 8:06 am
by iLove
WOW. I just downloaded the UB, ran the hamster demo, modified its behaviour a bit and then figured out how to make the game quit at a keypress - in like... 2 minutes.
I hadn't even heard of Love before a few minutes ago (came here through a posting on
http://iDevGames.com). And I've certainly never had such a quick and easy (not to mention
fun) start-up with any kind of development environment - truly awesome. Thanks!
Re: LOVE 0.5 Mac [UB] Binary, Needs Testers.
Posted: Wed Dec 10, 2008 1:49 pm
by appleide
alenofx wrote:appleide wrote:How come the mac version of love can't open .zip archives like on other platforms?
I can check if it's a problem in the Xcode project configuration or a LOVE incompatibility with Mac OS X in source code.
If you want I can work directly on your project file.
![Wink ;)](./images/smilies/ms-wink.png)
Here is the macosx folder. download the linux sourcecode. put the macosx (after decompression) inside the platforms folder.
![Smile :)](./images/smilies/ms-smile.png)
Project file is inside.
http://www.appleide.sitesled.com/macosx.zip
zeroz wrote:
But I can make a blue variation as well for those who wants.
I see you like pink better
iLove wrote:
truly awesome. Thanks!
seconded. to
rude and
mike.
I came from an earlier link, on idevgames too.
![Smile :)](./images/smilies/ms-smile.png)
Re: LOVE 0.5 Mac [UB] Binary, Needs Testers.
Posted: Thu Dec 11, 2008 3:12 pm
by alenofx
Thank you appleide for your project.
I've recompiled love 0.5 for my system (Intel Leopard), using all needed libraries from macports (the only framework used is the OpenGL); result: opening love files from finder works perfectly.
Now I've to check which library cause that problem.
![Wink ;)](./images/smilies/ms-wink.png)
Re: LOVE 0.5 Mac [UB] Binary, Needs Testers.
Posted: Thu Dec 11, 2008 3:21 pm
by appleide
cool !
![Smile :)](./images/smilies/ms-smile.png)
just to clarify... love files as in renamed folders or renamed archives?
![Smile :)](./images/smilies/ms-smile.png)
Re: LOVE 0.5 Mac [UB] Binary, Needs Testers.
Posted: Thu Dec 11, 2008 3:42 pm
by alenofx
appleide wrote:cool !
![Smile :)](./images/smilies/ms-smile.png)
just to clarify... love files as in renamed folders or renamed archives?
![Smile :)](./images/smilies/ms-smile.png)
love files as renamed zip and renamed folders
UPDATE: the problem is caused by the physfs framework, now I've to find why.
UPDATE 2: I've compiled the physfs 1.1.1 dynamic library and replaced the physfs framework in your original love application package (using install_name_tool) and all works fine.
How your physfs framework is compiled?
Also, why not using libraries instead of frameworks (or better static libraries stripping unneeded symbols)?
Re: LOVE 0.5 Mac [UB] Binary, Needs Testers.
Posted: Fri Dec 12, 2008 12:40 am
by appleide
UPDATE 2: I've compiled the physfs 1.1.1 dynamic library and replaced the physfs framework in your original love application package (using install_name_tool) and all works fine.
How your physfs framework is compiled?
Also, why not using libraries instead of frameworks (or better static libraries stripping unneeded symbols)?
I found frameworks easier to deal with; love.app has all the required dependencies inside itself so all macs can run it without the required libraries. Compiling with static libraries is certainly a good idea... But its not as easy. I'm just a newbie dev, I don't even know C++
If you want you could re-compile love with all the dependencies compiled with it statically, or I would try do it later.
![Smile :)](./images/smilies/ms-smile.png)
Re: LOVE 0.5 Mac [UB] Binary, Needs Testers.
Posted: Fri Dec 19, 2008 12:33 pm
by bombzone
Good Job iam löven it.
But i have some trouble with finding and compiling the frameworks FreeType, physfs, IL & Lua. Can you please upload the *.framework folders in a zip? THX!