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Re: LÖVE 0.8.0 Released

Posted: Fri Apr 20, 2012 7:50 pm
by bartbes
We don't do compatibility (yet), also, those should all be dependencies of our dependencies, either DevIL or SDL, from the looks of it.

Re: LÖVE 0.8.0 Released

Posted: Sat Apr 28, 2012 10:02 pm
by zipperipper
How does one remove the message that appears warning the user that the game was made in a previous version? I've ported my codes over to 0.8.0 but the message still appears.. i am confused :huh:

Re: LÖVE 0.8.0 Released

Posted: Sat Apr 28, 2012 10:05 pm
by Nixola
In conf.lua:

Code: Select all

function love.conf(t)
t.version = '0.8.0'
end

Re: LÖVE 0.8.0 Released

Posted: Sat Apr 28, 2012 10:15 pm
by zipperipper
Ah, Thank you, I thought it was something to do with t.version, but in my conf.lua it's always been a Number not a String, so when i changed it, it didn't make much difference. :|

Re: LÖVE 0.8.0 Released

Posted: Thu May 03, 2012 2:02 am
by ebokalsel
Nixola wrote:In conf.lua:

Code: Select all

function love.conf(t)
t.version = '0.8.0'
end
thanks, i really need this..

Re: LÖVE 0.8.0 Released

Posted: Thu May 10, 2012 7:33 am
by suzi
LÖVE's gotten more and more exposure - it's being used in actual classes to teach game development, it shows up at game jams all over the world.

Re: LÖVE 0.8.0 Released

Posted: Thu May 10, 2012 5:18 pm
by bartbes
Too bad we rarely get to hear about it.

Re: LÖVE 0.8.0 Released

Posted: Sat May 12, 2012 10:44 am
by wiidemansteve
i have used LÖVE 0.8.0 .

the most interesting part to me 'Isshaders '

Re: LÖVE 0.8.0 Released

Posted: Sun May 13, 2012 9:39 pm
by Commusithad
Outstanding! Great work to all.

Re: LÖVE 0.8.0 Released

Posted: Mon May 21, 2012 6:59 am
by sandria
Is Awsome but hopply the new löve game can be released.

gogogo lövee :o