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Re: OUYA

Posted: Wed Aug 07, 2013 8:26 pm
by adekto
just got my ouya today, try'd a few games
so the they usually use the homebuton to leave
for finalfantasy3 (wich is flipping amazing btw) it use y (top button action button) as a menu, since the game is very menu dependent
i do wish they fix the mouse (the trackpad) if u cued program it so u slide it in a way like left,right, or down u sude be able to perform a sort or button in that way u can swipe to go to menu, anyway the mouse is pointless atm

anyway we realy need more games for it not just emulators
is there a love-ouya git or library anyone is working on?

Re: OUYA

Posted: Sun Aug 25, 2013 10:00 pm
by Ranguna259
adekto wrote:just got my ouya today, try'd a few games
so the they usually use the homebuton to leave
for finalfantasy3 (wich is flipping amazing btw) it use y (top button action button) as a menu, since the game is very menu dependent
i do wish they fix the mouse (the trackpad) if u cued program it so u slide it in a way like left,right, or down u sude be able to perform a sort or button in that way u can swipe to go to menu, anyway the mouse is pointless atm

anyway we realy need more games for it not just emulators
is there a love-ouya git or library anyone is working on?
Could you test some löve games ? Just install the löve .apk in you OUYA and put some demos in the love folder on the root, post back if any of them worked

Re: OUYA

Posted: Fri Sep 06, 2013 4:25 pm
by adekto
apk works
needs a fix for the controler

Re: OUYA

Posted: Sat Sep 14, 2013 8:26 pm
by Ranguna259
Awesome, filesystem and joystic polishing to go for the LÖVE-Android devs

Re: OUYA

Posted: Sat Mar 22, 2014 9:12 pm
by Foxcraft
Hello. I started to use LÖVE for a prototype and have come to really like it.

I am interested in the OUYA and was curious if anyone had made a game with LÖVE-Android up on it yet? Or if there have been any further testings on it besides the case a couple posts up?

Thanks.

Re: OUYA

Posted: Sat Mar 22, 2014 10:09 pm
by jjmafiae
after löve 0.9.0 for android got released a few tested it a bit, but you can try yourself.

Re: OUYA

Posted: Sat Mar 22, 2014 10:37 pm
by Foxcraft
jjmafiae wrote:after löve 0.9.0 for android got released a few tested it a bit,
Thanks. In looking through the love-android-sdl2 thread, I spotted these two:
fysx wrote:- Fixed crash on startup on OUYA (and possibly other devices)
clofresh wrote:Yay, I'm so glad this is moving forward! I've tested it with my puzzle fighter clone on the ouya and it works great! Had to explicitly define the ouya controller though since the gamepad api wasn't pick it up.
So it seems to be going better than this thread alone implied at least, I'm glad. I was thinking otherwise and that I should better consider a different option.
jjmafiae wrote:but you can try yourself.
Of course. Still, I'd much appreciate anyone sharing their own experiences, especially while I am currently unable to try myself. Regardless, it never hurts to seek a little input on others' experiences.

Still, thanks.

Re: OUYA

Posted: Sun Mar 23, 2014 5:43 am
by josefnpat
There's a few gotchas, but otherwise the port is solid. I've done a bunch of testing, and wrote a ton of documentation for it.

I highly suggest it!

Re: OUYA

Posted: Mon Mar 24, 2014 2:02 am
by Foxcraft
Awesome! :D I went and looked through now, and that is some nice and clear documentation. Thanks!

It looks like someone just asked about the one area I was still wondering about with Issue #57, being how the in-app purchases would work. (Talk about freaky coincidences, wow.) I'll have to keep an eye on that and see what comes up.