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HumanTECH (Ludum Dare 24 entry)

Posted: Fri Sep 21, 2012 9:06 pm
by minism
Hey guys,

My game HumanTECH got 7th place in ludum dare 24!

Image
Image

Download for win32, win64, osx, LOVE file
Github

It's an action-adventure exploration based game with a sort-of SciFi setting. Here's the original ludum dare post

Controls: WASD for movement, IJKL for attack, tab to switch weapons.

The audio bug on OSX can get ugly with this game, after about 20 minutes I notice some lag or missing sound/music altogether. I haven't seen it crash the game outright, though. Thanks to some peeps in IRC like josefnpat for helping testing that stuff.

I'm still working my way through all the other LOVE games for LD24

Re: HumanTECH (Ludum Dare 24 entry)

Posted: Fri Sep 21, 2012 9:11 pm
by qaisjp
looks nice. congratulations.

Re: HumanTECH (Ludum Dare 24 entry)

Posted: Sat Sep 22, 2012 9:13 am
by coffee
minism wrote:My game HumanTECH got 7th place in ludum dare 24!
Congratulations minism but that is old news! I announced it first! ;)
coffee wrote:]#7 HumanTECH - minism! http://www.ludumdare.com/compo/ludum-da ... w&uid=7032
viewtopic.php?f=5&t=10645&start=40#p65790
minism wrote:The audio bug on OSX can get ugly with this game, after about 20 minutes I notice some lag or missing sound/music altogether. I haven't seen it crash the game outright, though. Thanks to some peeps in IRC like josefnpat for helping testing that stuff.
Again the osx audio bugs. That's something that I, aronwizard and other people notice in OSX. That unofficial audio bugs exist and are usually hard to explain or trace.

Re: HumanTECH (Ludum Dare 24 entry)

Posted: Sat Sep 22, 2012 9:24 am
by Roland_Yonaba
Congrats, i tested the game while you were working on it (through the remote git repository).
That was awesome, I loved the graphics.

Re: HumanTECH (Ludum Dare 24 entry)

Posted: Sat Sep 22, 2012 12:33 pm
by Elena5
This is looking very good, but I cannot launch your .love.

Code: Select all

$ love humantech.love 
Error: leaf/utils.lua:47: bad argument #1 to 'pairs' (table expected, got string)
stack traceback:
	[C]: in function 'pairs'
	leaf/utils.lua:47: in function 'extend'
	enemy.lua:9: in function 'init'
	player.lua:11: in function 'init'
	leaf/object.lua:31: in function 'Player'
	game.lua:21: in function 'setup'
	main.lua:66: in function 'load'
	[string "boot.lua"]:378: in function <[string "boot.lua"]:373>
	[C]: in function 'xpcall'

Re: HumanTECH (Ludum Dare 24 entry)

Posted: Sat Sep 22, 2012 5:48 pm
by jonyzz
I've just finished the game and it was fun. I like the idea and the oppressive atmosphere. Good work ^^ .

I also had the same problem as Elena5, here is a patch to fix it:

Code: Select all

--- leaf/utils.lua	2012-09-22 19:35:49.991044903 +0200
+++ leaf/utils.lua   2012-09-22 19:38:40.603453948 +0200
@@ -43,7 +43,7 @@
 -- Like underscore extend but doesnt extend in place
 function leaf.extend(...)
     local result = {}
-    for i, table in ipairs(arg) do
+    for i, table in ipairs({...}) do
         for k, v in pairs(table) do
             result[k] = v
         end

Re: HumanTECH (Ludum Dare 24 entry)

Posted: Sat Sep 22, 2012 7:28 pm
by minism
Thanks for the feedback guys.

Interesting bug; what OS + LOVE version?

Re: HumanTECH (Ludum Dare 24 entry)

Posted: Sat Sep 22, 2012 7:45 pm
by jonyzz
minism wrote:Interesting bug; what OS + LOVE version?
Linux, LOVE 0.8