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New game

Posted: Sun Nov 04, 2012 8:54 pm
by baconhawka7x
I started a new game last night if you'd call it a game, I don't know what it is going to be. I thought I'd post it and get some feedback early. If anyone has any ideas I'd really appreciate it! I think it has potential. There is one enemy, a basic map system, and that's pretty much it
Arrow keys to shoot WASD to move.

I'd appreciate any feedback!:)

PS. All of the art is stuff from my other games that I just threw in there. And the Weird gray stonish looking tiles are breakable, just shoot them.

Re: New game

Posted: Mon Nov 05, 2012 9:16 am
by Roland_Yonaba
I like it. I haven't peek the source yet, but it looks clearn, and responsive.
Dunno if this part of the gameplay, though. But i'll ask anyway. When I move in the opposite direction to the the black rectangle block, I hit it first before going through. But following him, I just can't pass through, unless I jump. Is that intented ? if so, why not let the player just traverse it when moving in the opposite direction ? Or just make it fully collideable (from the front or the back), then we'll have to always jump it! :D

Good luck!

Re: New game

Posted: Mon Nov 05, 2012 2:29 pm
by baconhawka7x
It wasn't intended, but thanks for the knowledge. I think I'll just make enemies fully collide able.
And thanks for the feedback:D

Re: New game

Posted: Mon Nov 05, 2012 5:55 pm
by rokit boy
I think I have a good idea, give shooting a slight knock back so you can do super jumps with the gun.

Re: New game

Posted: Mon Nov 05, 2012 6:54 pm
by qaisjp
It works nice but the camera is choppy. Use camera code like this:

Code: Select all

camera.x = camera.x - (camera.x - (player.pos.x - screenWidth / 2)) * dt * camera.speed
camera.y = camera.y - (camera.y - (player.pos.y - screenHeight / 2)) * dt * camera.speed
this'll make it "slide" to the new position. camera.speed is 7.25 for me

Re: New game

Posted: Mon Nov 05, 2012 6:55 pm
by MunkeeBacon
qaisjp wrote:It works nice but the camera is choppy. Use camera code like this:

Code: Select all

camera.x = camera.x - (camera.x - (player.pos.x - screenWidth / 2)) * dt * camera.speed
camera.y = camera.y - (camera.y - (player.pos.y - screenHeight / 2)) * dt * camera.speed
this'll make it "slide" to the new position. camera.speed is 7.25 for me
thanks so much! I've been trying to do something like that with my other games, only to fail every time.
I'll be sure to put that in!

Re: New game

Posted: Mon Nov 05, 2012 7:01 pm
by qaisjp
MunkeeBacon wrote:
qaisjp wrote:It works nice but the camera is choppy. Use camera code like this:

Code: Select all

camera.x = camera.x - (camera.x - (player.pos.x - screenWidth / 2)) * dt * camera.speed
camera.y = camera.y - (camera.y - (player.pos.y - screenHeight / 2)) * dt * camera.speed
this'll make it "slide" to the new position. camera.speed is 7.25 for me
thanks so much! I've been trying to do something like that with my other games, only to fail every time.
I'll be sure to put that in!
MunkeeBacon == baconhawka7x or..?
your welcome..?