Page 2 of 2

Re: Beat Jam - My Epix new rhythm game!

Posted: Fri Aug 27, 2010 12:13 am
by Kingdaro
Hey, remember my promise?
love 2010-08-26 19-59-48-64.png
love 2010-08-26 19-59-48-64.png (16.24 KiB) Viewed 5151 times
BAM! Speed mods! (High Scores out for now until I figure out how to write to file...)
love 2010-08-26 20-00-04-60.png
love 2010-08-26 20-00-04-60.png (39.54 KiB) Viewed 5151 times
BAM! Explosion to notify that you actually hit a note! AND IT PWNS!

I also have an Easy difficulty songs for you beginners, and a Hard difficulty song for some people wanting some challenge.
And challenge you will have.

This is what is waiting for you in Beta 2!

Some other stuff I plan to make in the future:
  • Custom Songs
  • A song editor (in the works as we speak!)
  • High scores (Of course :/)
  • Mappable keys
  • Song backgrounds (I could do this right now, but I can't draw, I might need some background drawers. :3)
  • Higher note accuracy (Goes more with the beat)
  • ...More stuff I can't think of off the top of my head.

Re: Beat Jam - My Epix new rhythm game!

Posted: Fri Aug 27, 2010 12:59 am
by Tesselode
You can always use Highscöre. Or SICK. But those might be too complex for your needs.

Re: Beat Jam - My Epix new rhythm game!

Posted: Fri Aug 27, 2010 7:47 am
by Robin
Tesselode wrote:You can always use Highscöre. Or SICK. But those might be too complex for your needs.
Too complex?

Re: Beat Jam - My Epix new rhythm game!

Posted: Fri Aug 27, 2010 10:58 am
by Tesselode
Robin wrote:
Tesselode wrote:You can always use Highscöre. Or SICK. But those might be too complex for your needs.
Too complex?
Well, not really, but if there's only going to be one high score per song then it might be a little unnecessary.

Re: Beat Jam - My Epix new rhythm game!

Posted: Tue Oct 19, 2010 7:05 pm
by Kingdaro
Hey guys! It's been a while since my last update, but I'm still alive and working! :)

First of all, linked is a demo of the new song selection screen. I'm kind of doing another re-coding so that's why there's not any gameplay yet. You can use the left and right arrow keys to change the song's selection. The selections are all duplicates of the same song so they aren't selectable yet. As you can see, a banner represents the song in the selection.

I plan to make the engine based on time in seconds rather than BPM, and speed changes will be incorporated in increments instead of different BPMs. (1x, 2x, 3x, etc.)

song selection test.love

Re: Beat Jam - My Epix new rhythm game!

Posted: Mon May 14, 2018 10:51 pm
by Darlex
Wow!... This need a Android port...

Re: Beat Jam - My Epix new rhythm game!

Posted: Tue May 15, 2018 7:39 am
by zorg
Darlex wrote: Mon May 14, 2018 10:51 pm Wow!... This need a Android port...
Given that you're 8 years late to the party, are you volunteering? :3

Re: Beat Jam - My Epix new rhythm game!

Posted: Sun Jun 10, 2018 1:07 pm
by Darlex
Yeah! Now i have a pc!
I run the game on love2d 11.1
Error

Syntax error: main.lua:350: invalid escape sequence near '"
'



Traceback

[C]: at 0x7ff9209f2f00
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'

Re: Beat Jam - My Epix new rhythm game!

Posted: Sun Jun 10, 2018 1:39 pm
by zorg
Well, you also need to realize that a lot of things have changed since version 0.6.2, which this game was probably written in.
Also, given the version of it, i'd imagine a rhythm game like that needed to jump through quite some hoops to actually work; 11.x gave us a lot of new features useful for audio based games, so if anything, i'd suggest you make a similar game instead of trying to port it, since you'd not exactly have a good time doing it.