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Feature Request: Sockets
Posted: Thu Sep 18, 2008 8:10 pm
by mystadio
Hey guys,
First I'd like to say that LÖVE is amazing.
But... one thing's missing though: the ability of developing multiplayer games. It would be great if you guys could add a new object to handle socket connections (notice the plural).
I prefer playing against human
Josh
Re: Feature Request: Sockets
Posted: Thu Sep 18, 2008 8:37 pm
by rude
Thanks
LÖVE with LuaSocket is just around the corner!
Re: Feature Request: Sockets
Posted: Thu Sep 18, 2008 8:57 pm
by mön
yeah, great engine!
i'm realy looking forward to löve on the lan
thanks for the good idea and all the work!
Re: Feature Request: Sockets
Posted: Fri Sep 19, 2008 5:04 am
by Kaze
LuaSocket works just fine with the current version.
Re: Feature Request: Sockets
Posted: Fri Sep 19, 2008 9:11 pm
by mön
hmm, ok, and how is it done?
i'm currently reading the LuaSocket introduction..
any hints on how to find löve on the lan would be great!
greets, simon
Re: Feature Request: Sockets
Posted: Sat Sep 20, 2008 2:26 am
by Kaze
mön wrote:hmm, ok, and how is it done?
i'm currently reading the LuaSocket introduction..
any hints on how to find löve on the lan would be great!
greets, simon
Download LuaSocket, put it in your love install folder - or your game folder/love-zip, add require("socket") to the top of your main.lua.
http://www.tecgraf.puc-rio.br/~diego/pr ... ction.html
http://www.tecgraf.puc-rio.br/~diego/pr ... rence.html