My first löve demo

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3boyutlu
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My first löve demo

Post by 3boyutlu »

Hi,

Here is my first löve demo. I m newbie about lua and 2d graphics :) .

Keys: left and right (+left shift makes him running)
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3boyutlu.love
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bartbes
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Re: My first löve demo

Post by bartbes »

Since there isn't a whole lot to complain about, let's complain about a small detail: In one of the animation frames a small 'box' of white is drawn on top of the floor.
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Ensayia
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Re: My first löve demo

Post by Ensayia »

Not bad at all! From looking at the code you seem to grasp both LOVE and Lua very well. The custom animation code and the fact that you used a sprite sheet is definitely a plus!

I have a tech demo of a space shooter a friend and I are working on. It's called Terus. You can find in on this forum section, why not have a look at the code and see if you find anything useful for yourself in there?
3boyutlu
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Re: My first löve demo

Post by 3boyutlu »

@bartbes, i have tried demo on 5 different computers , 2 of them showed the same result . that is not displayed the character. maybe opengl issue. i dont know.

@ensayia, thank you, i will try Terus :)
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Ryne
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Re: My first löve demo

Post by Ryne »

Your code actually helped me realize a problem with my own project, thanks! :)
@rynesaur
3boyutlu
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Re: My first löve demo

Post by 3boyutlu »

@Ryne, you're welcome :)
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cattail
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Re: My first löve demo

Post by cattail »

Hi.
In my old IBM NetVista Desktop PC, Intel 82845G/GL display card, LOVE0.8 , I see this:

And a short line (white) in black can move left right with key press. Is a way to fix it?
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white-black-screen.JPG
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veethree
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Re: My first löve demo

Post by veethree »

This is pretty good. Did you make the sprites yourself too? It doesn't seem to be 0.8.0 compatible though..at least not for me. It just freezes up.
coffee
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Re: My first löve demo

Post by coffee »

veethree wrote:This is pretty good. Did you make the sprites yourself too? It doesn't seem to be 0.8.0 compatible though..at least not for me. It just freezes up.
Also freezes in my 0.8.0. Maybe fault of love.timer.sleep(10) in love update? Things seems working well in "old" 0.7.2 here but don't know if that sleep is really necessary or good. Good animation and nice to see a different art style.

EDITED: I removed the sleep thing and all works fine now in 0.8.0
Last edited by coffee on Tue Apr 10, 2012 5:07 am, edited 1 time in total.
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slime
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Re: My first löve demo

Post by slime »

love.timer.sleep is now in seconds in 0.8.0, so to sleep for 10ms you can do: love.timer.sleep(10/1000)
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