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Re: LÖVE 0.7.0 Game Slave released

Posted: Sun Dec 12, 2010 1:29 pm
by bartbes
Yeah, the behavior of the old code was actually newWorld(-w, -h, w, h), which was why I objected to it in the first place.

Re: LÖVE 0.7.0 Game Slave released

Posted: Sun Dec 12, 2010 3:45 pm
by VideroBoy
Well, I just switched to newWorld(-w, -h, w, h) and my game is working now. I guess I'll just leave it now since I'm too lazy to figure out how it turned out that my world has always been four times bigger than I thought.

Re: LÖVE 0.7.0 Game Slave released

Posted: Sun Dec 12, 2010 4:55 pm
by TechnoCat
VideroBoy wrote:Well, I just switched to newWorld(-w, -h, w, h) and my game is working now. I guess I'll just leave it now since I'm too lazy to figure out how it turned out that my world has always been four times bigger than I thought.
The rectangle:
(0,0), (1,0), (1,1), (0,1)
is four times smaller than the rectangle:
(-1,1), (1,1), (1,-1), (-1,-1)

Re: LÖVE 0.7.0 Game Slave released

Posted: Mon Dec 13, 2010 2:02 pm
by bartoleo
I tried 0.7.0 now...
win32 zip
win32 installer
even SSE version
but I get always
love_070_crash.JPG
love_070_crash.JPG (25.67 KiB) Viewed 5304 times
Italian to English translation:

Code: Select all

There was an error in love.exe. The application will be closed.
There has been the loss of data on which it was working.
Report the problem to Microsoft.
We have created an error report that you can send. The contents of the report will be confidential and anonymous.
To see what data this error report contains, click here
[Debug] [Send Error Report] [do not send]
this happens with love.exe alone
and .love files
my PC specs are:

Code: Select all

Windows XP Professional
Version 2002
Service Pack 3
AMD Sempron Processor 2800+

Re: LÖVE 0.7.0 Game Slave released

Posted: Wed Dec 15, 2010 2:26 am
by Xkeeper
Bleh, still has the same weird jittery framerate issue. I hate my video card.

Good to see it's released, though it would've been nice to have some demos of the new features.

Re: LÖVE 0.7.0 Game Slave released

Posted: Wed Dec 15, 2010 3:10 am
by TechnoCat
Xkeeper wrote:Good to see it's released, though it would've been nice to have some demos of the new features.
http://love2d.org/forums/viewtopic.php?f=4&t=2138
http://love2d.org/forums/viewtopic.php?f=4&t=2136

Re: LÖVE 0.7.0 Game Slave released

Posted: Wed Dec 15, 2010 8:52 am
by bartoleo
I tried running DebugView and then launched love 0.7.0

the only debug messages I have are:

Code: Select all

Create (Playback), SampleRate: 48000, NumChannels: 6, SampleSize: 16
Close (Playback), Bytes written: 6144
Create (Playback), SampleRate: 48000, NumChannels: 6, SampleSize: 16
Close (Playback), Bytes written: 248832
Create (Playback), SampleRate: 48000, NumChannels: 6, SampleSize: 16
Close (Playback), Bytes written: 244224
[4048] Call Into DrvCreateLayerContext
[4048] Call Into DrvCreateLayerContext
and then "crash"
I'm the only one with this problem?

Re: LÖVE 0.7.0 Game Slave released

Posted: Wed Dec 15, 2010 4:27 pm
by bartoleo
FIXED...
not so well fixed but fixed...

I downloaded latest drivers for my crappy card (S3 Via k8m800) which has poor Open Gl support...

I had to lower "Hardware Accelaration" to none and now they work... it's slow

Re: LÖVE 0.7.0 Game Slave released

Posted: Sat Jan 01, 2011 11:08 pm
by ZenX2
Is there 64 bit windows version? I have the 32, it works fine but crashes when it should show the error screen.

Re: LÖVE 0.7.0 Game Slave released

Posted: Sun Jan 02, 2011 10:07 am
by bartbes
That would be issue #135.