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Re: Mole Hunter <aka Game>

Posted: Fri Nov 07, 2008 10:03 pm
by Green_Hell
Green Hell loves artistic games especially from artists who play frets on fire and using free software.

I löve it, give us more!please :)

Re: Mole Hunter <aka Game>

Posted: Sat Nov 08, 2008 10:16 pm
by Mandarancio
Green_Hell wrote:Green Hell loves artistic games especially from artists who play frets on fire and using free software.

I löve it, give us more!please :)

THANKS A LOT!!! AND TEST THE UPDATE!

Re: Mole Hunter <aka Game>

Posted: Thu Nov 13, 2008 10:43 am
by Green_Hell
What you should develop first

I have a few ideas:

First of all, I'm confused by the cursor in game. I like it in menu but, when I play I tend to shoot them with the pointed end.:roll:

Everything is nice but the game lacks a variety. I played similar artistic game where you were supposed to find differences or something. But each level was new and were telling you something. It was more gallery than a game.

You might be able to do the similar with your game. Each level with it's own new background with different objects, different feeling and message. Moles might appear from behind various objects and places on the screen.

The music is very important in those kind of games by the way.

It's just a suggestion. I'm not trying to force you to do something or influence your artistic expression. You know the best.8-)

Re: Mole Hunter <aka Game>

Posted: Sun Nov 16, 2008 10:58 pm
by Mandarancio
Thanks a lot for the suggestion, I'll work on it!!!

Re: Mole Hunter <aka Game>

Posted: Mon Nov 17, 2008 2:33 pm
by zapwow
It took me a while to figure out that I wasn't supposed to click with the pointy bit. Fun though!

Small bug: when I got > 1000 points, the score stopped displaying until the game was over.