LÖVE distribution website

General discussion about LÖVE, Lua, game development, puns, and unicorns.
Post Reply
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

LÖVE distribution website

Post by Robin » Sun May 01, 2011 4:25 pm

Whenever someone wants to release a game to the unsuspecting public, they face a challenge. That challenge is the fact that LÖVE is relatively unknown, and therefore not many people have it installed. So there are two main options:
  1. Provide a .love and point people to love2d.org to download LÖVE.
    Disadvantage: gamers are lazy. They don't want to find and install LÖVE separately first.
  2. Provide binaries with the .love tacked on.
    Disadvantage: lovers are lazy. They don't want to create binary distributions for each and every platform LÖVE runs on, and to provide less platforms is to risk ignoring part of your audience.
How can we deal with this?

My idea is a specialised website, to which you can upload a .love, and it provides binaries for every project you could possibly want.

Plain-text website mockup:

Code: Select all

Game
	[ Upload .love ]
Platforms
	Windows
		[ ] 32-bit
		[ ] 64-bit
	OS X
		[ ] UB
	Linux
		[ ] Ubuntu package
		[ ] Plain binaries (32-bit)
		[ ] Plain binaries (64-bit)
	nLÖVE
		[ ] ...
Security
	(x) Vanilla LÖVE
	( ) SELÖVE
	( ) Both
It would automatically determine the right version of LÖVE to use, and if it can't, it will use some sensible default, such as the latest stable release.

It would be very useful for quick game-making competitions in particular, I imagine.

I want to make this website myself, possibly together with the community, if there is enough interest for it. Things like hosting might be a bit of a problem for me, as well as a nice looking front-end.

So, what do you think?
Help us help you: attach a .love.

User avatar
thelinx
The Strongest
Posts: 847
Joined: Fri Sep 26, 2008 3:56 pm
Location: Sweden

Re: LÖVE distribution website

Post by thelinx » Sun May 01, 2011 4:29 pm

This has been on my "things I want to do" list for quite some time, but my attempts to get Django to work with the phpBB user database have not been fruitful.

User avatar
Jasoco
Inner party member
Posts: 3642
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: LÖVE distribution website

Post by Jasoco » Sun May 01, 2011 6:14 pm

Do you really need 32 and 64-bit versions of Windows and Linux versions? Are those OS' not smart enough to run either one like OS X?

User avatar
Tesselode
Party member
Posts: 552
Joined: Fri Jul 23, 2010 7:55 pm

Re: LÖVE distribution website

Post by Tesselode » Sun May 01, 2011 6:22 pm

This would be great. Especially since there's no instructions on how to make deb packages for love games.

User avatar
kalle2990
Party member
Posts: 245
Joined: Sat Sep 12, 2009 1:17 pm
Location: Sweden

Re: LÖVE distribution website

Post by kalle2990 » Sun May 01, 2011 6:27 pm

Robin wrote: Windows
[ ] 32-bit
[ ] 64-bit
Jasoco wrote:Do you really need 32 and 64-bit versions of Windows and Linux versions?
Is there even a 64-bit Windows version? :?

User avatar
slime
Solid Snayke
Posts: 2820
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: LÖVE distribution website

Post by slime » Sun May 01, 2011 6:33 pm

This would be incredibly helpful! :D

User avatar
TechnoCat
Inner party member
Posts: 1611
Joined: Thu Jul 30, 2009 12:31 am
Location: Denver, CO
Contact:

Re: LÖVE distribution website

Post by TechnoCat » Sun May 01, 2011 6:44 pm

This sounds cool.

And I would be willing to help over the Summer if it will be open source.

User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: LÖVE distribution website

Post by Robin » Sun May 01, 2011 7:28 pm

thelinx wrote:This has been on my "things I want to do" list for quite some time, but my attempts to get Django to work with the phpBB user database have not been fruitful.
You wanted to make it a part of the main site? That's possible as well. I don't get why it would need Django, actually.
Jasoco wrote:Are those OS' not smart enough to run either one like OS X?
No. In fact, I don't think OS X is, for that matter. They just include both. (Which is why the OS X distribution of LÖVE is so large compared to the others.)
TechnoCat wrote:And I would be willing to help over the Summer if it will be open source.
I cannot think of a reason why it should not be open source. ;)
Help us help you: attach a .love.

User avatar
bmelts
Party member
Posts: 380
Joined: Fri Jan 30, 2009 3:16 am
Location: Wiscönsin
Contact:

Re: LÖVE distribution website

Post by bmelts » Sun May 01, 2011 7:48 pm

Actually, the OS X version is so large because it includes both Intel and PPC copies of everything required. There's no 64-bit Mac version.

As far as I know there's no 64-bit Windows build either...

User avatar
nevon
Commander of the Circuloids
Posts: 938
Joined: Thu Feb 14, 2008 8:25 pm
Location: Stockholm, Sweden
Contact:

Re: LÖVE distribution website

Post by nevon » Sun May 01, 2011 7:55 pm

I don't want to make any promises, but I can probably make a nice looking front-end. I could probably do the back-end as well, but I don't have the time or energy to do that.

Good idea though!

Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 12 guests