Color factory [WIP]

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ljdp
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Color factory [WIP]

Post by ljdp »

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About Color factory
Control two waldos, rotating mechanical arms, by a sequence of commands. Your job is to take tins of paint, mix them, box them and then finally dispatch them. This game will challenge your computing mind and lateral thinking.

Download
colorfactory-0.13.love
v0.13 now with nice menu!
(1.6 MiB) Downloaded 373 times
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More information
I plan to make this commercially for the iPad, i've used love to quickly prototype the game and would love your feedback.
This is inspired by the games of Zachtronics Industries such as Spacechem and The codex, it's also inspired by the concept of turing machines. The current version should be stable, but it is by no means complete.

Custom levels and saves
There is not a ingame level editor yet, but it's rather simple to make a level.
Once you've ran the game once goto the save directory.
Windows XP: C:\Documents and Settings\user\Application Data\Love\ or %appdata%\Love\
Windows Vista and 7: C:\Users\user\AppData\Roaming\LOVE or %appdata%\Love\
Linux: $XDG_DATA_HOME/love/ or ~/.local/share/love/
mac: /Users/user/Library/Application Support/LOVE/
There is a template file called customtemplate.lua, it will tell you how to create custom levels.
You can also find the save files there if you wish to post your solutions.
Last edited by ljdp on Fri Aug 19, 2011 8:09 am, edited 16 times in total.
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bartbes
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Re: Color factory

Post by bartbes »

Seems to fail packaged up, when unzipped I get this instead:

Code: Select all

Error: ./util/tween.lua:363: dt must be a positive number
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ljdp
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Re: Color factory

Post by ljdp »

I downloaded it and tried, works for me under mac osx 10.6.7.
What OS are you using?
should be an easy fix with math.abs.

Edit: fix with v0.3
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bartbes
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Re: Color factory

Post by bartbes »

I tried this on linux with both 0.7.2 and the in-development 0.8.0. As for the math.abs fix, no amount of math.abs and tonumber() can prevent dt from being 0, for some reason.
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ljdp
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Re: Color factory

Post by ljdp »

bartbes wrote:I tried this on linux with both 0.7.2 and the in-development 0.8.0. As for the math.abs fix, no amount of math.abs and tonumber() can prevent dt from being 0, for some reason.
Well i've just removed the assert for dt > 0, not sure how that's going to effect the tween lib, i got it off the wiki.

Edit: duh, left an absolute path in there I put in due to a quirk in textmate, fixed up in v0.4
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bartbes
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Re: Color factory

Post by bartbes »

I've finished up to 'The Boxer', though I noticed a lack of a winning screen. It was a good game, but then I got stuck, I'm pretty sure The Boxer 2 is physically impossible!
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ljdp
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Re: Color factory

Post by ljdp »

I've personally solved all but the one that specifically states it's unsolvable.
Yeah there's no save, load, win or loose screens yet.
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bartbes
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Re: Color factory

Post by bartbes »

But how? The waldos don't seem to have the reach in the boxer 2.

EDIT: Oh.. you could've told me they were draggable..
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ljdp
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Re: Color factory

Post by ljdp »

bartbes wrote:But how? The waldos don't seem to have the reach in the boxer 2.

EDIT: Oh.. you could've told me they were draggable..
Lol oops. Yeah, I see how easy it is to oversee some important information, like I said a tutorial is in the works.
Most other objects are draggable too, apart from the input and outputs.
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Taehl
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Re: Color factory [WIP]

Post by Taehl »

Doesn't work for me. main.lua: 7: module 'util.middleclass.init' not found
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
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