Biodiversity
Posted: Wed Aug 31, 2011 11:54 pm
This is my first LOVE project, my first Lua app, and my first ExperimentalGameplayProject entry :-)
Thanks in particular to the helpful folks on irc #love!
This month's Experimental Gameplay Project had a theme of OFFSPRING. My game is a cross between a demonstration of genetics, and a solo puzzle game, and a sandbox, but also with some (small) strategy elements - too few flowers (or too few attractive flowers..) and there aren't enough bees to pollinate the flowers quickly enough before they die... but too many attractive flowers means more bees than you can useful handle, and this has its own (for the player to discover) side effects!
EDIT 10Jun2012:
For other downloads/files hit the website http://www.beermex.com/Biodiversity
(archive: version submitted for Experimental Gameplay Project is still here: http://www.beermex.com/Biodiversity.love
Website: http://www.beermex.com/Biodiversity
)
Thanks in particular to the helpful folks on irc #love!
This month's Experimental Gameplay Project had a theme of OFFSPRING. My game is a cross between a demonstration of genetics, and a solo puzzle game, and a sandbox, but also with some (small) strategy elements - too few flowers (or too few attractive flowers..) and there aren't enough bees to pollinate the flowers quickly enough before they die... but too many attractive flowers means more bees than you can useful handle, and this has its own (for the player to discover) side effects!
EDIT 10Jun2012:
- Minor updates for compatbility with 0.8.0
- Minor update to make scoring more fair and take into account plants that are growing but not yet flowered at the end of the level. For example, on the Mutation level, this now includes the genes of the new breed in the final biodiversity score
- Disabled mutation on the Challenge 1 level. It was always supposed to be turned off for that level.
- fix some edge-cases in audio handler (most likely cause of crashes reported here!)
- Automatically save high scores
- Added highscore save when you exit the free-play level
- Fixes bee motion on systems with fast processors / vsync disabled
- Fixes that mutation was unexpectedly enabled even on levels that say 'mutation disabled'
- Fixes severe pointer problem on systems with screen resolutions significantly larger than 1024x600 (object locations and hotspot tracking should now be totally resolution-independent)
- Adds a particle-like effect for 'Attractiveness' phenotype (although doesn't use LOVE's particle library, which was overkill for this case)
- Adds a 'sandbox-like' testing mode level, with no goal
For other downloads/files hit the website http://www.beermex.com/Biodiversity
(archive: version submitted for Experimental Gameplay Project is still here: http://www.beermex.com/Biodiversity.love
Website: http://www.beermex.com/Biodiversity
)