Pop (v2) (simple mouse game)

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veethree
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Pop (v2) (simple mouse game)

Post by veethree » Wed Dec 21, 2011 11:19 am

Hey guys. This is version 2 of my amazing game "pop".(sarcasm)

Changes from version 1.5:
- Entire code rewritten (again)
- Went back to just hovering over the dots instead of clicking
- Multiple dots displayed at the same time
- Some of the games mechanics changed like how you lose.
- Bombs (don't get excited. Just a power-up thing that you get every 5 levels that allows you to remove all the dots currently on the screen at the same time)
- löve 0.8.0 version available (exactly same as the 0.7.2 version though)
- etc...

Gameplay:
The gameplay is very simple. The objective is to pop the dots that are randomly spawned all over the screen by moving your mouse over them. Each dot gives you + 1 score, and extra time. Dots spawn once every second, And the higher your level, the more dots spawn each second. You level up every 20 dots you pop. If the amount of dots on the screen reaches 50+ you lose. And if time reaches 0 you also lose.

Controls: (once that aren't explained in-game)
p: Toggle particles
m: Toggle sound
Left mouse button: Use bomb (if you have one)

To do list:
- Different types of dots, Some give more points than others and such
- Proper Menus[DONE]
- Various Difficulty levels
- More powerup things
- Have something cool happen when a bomb is used. Some particle effect or something.
- etc..

Change log:
- Fixed wrong font name
- Fixed the "bombs: x" string having same color as the "balls: x" one
- Still haven't fixed the issue of being bored and writing a change log...

UPDATE 2.01
Changes:
- Smooth background color fading
- Other minor visual changes


UPDATE 2.02
Changes:
- Proper menu added
- Few more minor visual changes
- Menu comes with some free bugs.
pop(2.02).love
Version 2.02 (Latest)
for löve 0.7.2
(141.62 KiB) Downloaded 437 times
Pop(2.02)0.8.0.love
Version 2.02 (Latest)
for löve 0.8.0
(141.62 KiB) Downloaded 498 times
Note: 0.8.0 version may be glitchy. it is for me anyway. Also thanks to nixola, he converted it to 0.8.0

Screenshots: (version 2.02)
Image
Last edited by veethree on Sun Apr 01, 2012 12:58 pm, edited 11 times in total.

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Robin
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Re: Pop 1.5 (simple mouse game)

Post by Robin » Wed Dec 21, 2011 12:51 pm

I preferred the hovering.

Also, it's a shame you can't see your score once your time is up. I'd say that's the most important place to show the player's score, because that way they can compare scores.
Help us help you: attach a .love.

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veethree
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Re: Pop 1.5 (simple mouse game)

Post by veethree » Wed Dec 21, 2011 1:22 pm

Robin wrote:I preferred the hovering.

Also, it's a shame you can't see your score once your time is up. I'd say that's the most important place to show the player's score, because that way they can compare scores.
Damn. That's actually just me being forgetful. When i redesigned the gameover screen i removed all the functions from it's section in love.draw, and then i focused on the buttons too much and ended up forgetting the score xD

Also, While looking over the code to fix this i noticed a bunch of other bugs. fixed bunch of them. Here's a slightly updated version.
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pop151.love
(391.35 KiB) Downloaded 327 times

coffee
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Re: Pop 1.5 (simple mouse game)

Post by coffee » Wed Dec 21, 2011 1:54 pm

Pros:
It's getting more organized and generally better veethree.

Cons:
Too many white dots.
I also think hovering only was more fun.

Suggestions:
Would be nice instead see also other cromatic dots
Collect Statistics of stars/dots

Note: Instead of put a new version in a new post, just replace the one in original post.

Keep the good work.

EDITED: Bug. I quited the window and then remembered to play again. Score don't starts now at 0 but (for me) at 12.

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veethree
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Re: Pop 1.5 (simple mouse game)

Post by veethree » Wed Dec 21, 2011 2:07 pm

coffee wrote:Pros:
It's getting more organized and generally better veethree.

Cons:
Too many white dots.
I also think hovering only was more fun.

Suggestions:
Would be nice instead see also other cromatic dots
Collect Statistics of stars/dots

Note: Instead of put a new version in a new post, just replace the one in original post.

Keep the good work.
Thanks for the feedback/suggestions. There's actually a reason for so many white dots, I wanted it to be a bit challenging. As for your suggestions, I plan on adding more dots, And displaying multiple dots at the same time. Maybe even add dots which you want to avoid, like ones that decrease your score and stuff. But that's assuming i won't get lazy too soon. ;)

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Tesselode
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Re: Pop 1.5 (simple mouse game)

Post by Tesselode » Wed Dec 21, 2011 4:17 pm

I prefer hovering.

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zipperipper
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Re: Pop 1.5 (simple mouse game)

Post by zipperipper » Sat Jan 07, 2012 5:04 pm

I lasted 315 seconds and scored 447 :awesome:

Now my wrist hurts :|

I like the smooth shading around the edges!
Error 404, consciousness not found.

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veethree
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Re: Pop(simple mouse game)

Post by veethree » Fri Mar 09, 2012 5:41 pm

New version released :D original post updated.

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Nixola
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Re: Pop (v2) (simple mouse game)

Post by Nixola » Fri Mar 09, 2012 8:13 pm

You're creating a font using the file 'fonts/8but.ttf', which is called '8bit.TTF'.

And I get an error at line 33, 'attempt to call method setColor (a nil value)' with LOVE 0.8.0
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics

coffee
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Re: Pop (v2) (simple mouse game)

Post by coffee » Fri Mar 09, 2012 8:27 pm

wtf? (after renaming font)

why when I click outside a ball first time balls gone?
EDITED. Bomb???? From where that come from? :D
Maybe you want it make more "bomb". Make screen flash. This way looks like a bug :D
Last edited by coffee on Fri Mar 09, 2012 8:31 pm, edited 2 times in total.

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