New to love2d

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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osoresmarcotuc
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New to love2d

Post by osoresmarcotuc » Thu Oct 24, 2013 1:59 pm

Hello all, My name is Marco and I'm interested in making games with love2d. I don't have a programming background. My interest are casual & simple games made with love and intended to be free and open source. I was developing a game with Game Maker (the free version). But as i needed more resources I realize the limit that GM put to free users. So here I am, I'm going to port my game to love 2d! :3

Here's the unfinished version on GM if you would like to try it:

https://drive.google.com/file/d/0B4Lbwi ... sp=sharing

Tell me what you think and if there are limitations with this engine or any thing I should know :megagrin:
You can check my current game on:

http://foulsprites.webs.com/

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Plu
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Re: New to love2d

Post by Plu » Thu Oct 24, 2013 3:02 pm

There are always limitations, but LÖVE's performance is a lot better than GameMaker's.

Are you familiar with gamemaker's own GML programming language? That should give you a boost to get started with. Otherwise you'll have to start from basics, which might take you a while.

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Roland_Yonaba
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Re: New to love2d

Post by Roland_Yonaba » Thu Oct 24, 2013 3:02 pm

Instead of an executable, please give us a *.love file.
It will be much more appreciated. Linux and MAC OSX users will have the chance to try it, as well Windows users. :)

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Plu
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Re: New to love2d

Post by Plu » Thu Oct 24, 2013 3:09 pm

He's linking the gamemaker version of the game, not the love one.

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osoresmarcotuc
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Re: New to love2d

Post by osoresmarcotuc » Thu Oct 24, 2013 3:10 pm

To Plu: Yes, I made the game entirely using GML. I was a bit obsessive to not using DnD actions. I didn't like them. I'm happy to hear love2d has better performance than GM!

To Roland_Yonaba: It's not a love2d game. It's a Game made on Game Maker. Sorry if it's an installer. I don't know how to make it portable and GM (free version) has no Linux support.
You can check my current game on:

http://foulsprites.webs.com/

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Plu
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Re: New to love2d

Post by Plu » Thu Oct 24, 2013 3:13 pm

If you're that familiar with GML you'll probably have little trouble understanding Lua. Make sure you read the PiL:
http://www.lua.org/pil/ to get a good understanding of Lua.

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osoresmarcotuc
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Re: New to love2d

Post by osoresmarcotuc » Thu Oct 24, 2013 3:15 pm

Plu wrote:If you're that familiar with GML you'll probably have little trouble understanding Lua. Make sure you read the PiL:
http://www.lua.org/pil/ to get a good understanding of Lua.
Thanks Plu!, I'll get on it. I already created the canvas for the game but the screen is all pitch black :ehem: I'm starting to dig this engine :awesome:
You can check my current game on:

http://foulsprites.webs.com/

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Ensayia
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Re: New to love2d

Post by Ensayia » Fri Oct 25, 2013 5:01 am

I also came from Game Maker, preferring GML over drag and drop. I last used GM before YoYo games bought it and basically destroyed it.

I have lots of LOVE experience but mostly a pile of incomplete projects. I'd be willing to help answer any questions, but the community here is pretty strong as well.

Welcome.

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osoresmarcotuc
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Re: New to love2d

Post by osoresmarcotuc » Sat Oct 26, 2013 10:21 am

Thanks Ensayia. Your help would be much appreciated! ^^
You can check my current game on:

http://foulsprites.webs.com/

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Roland_Yonaba
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Re: New to love2d

Post by Roland_Yonaba » Sat Oct 26, 2013 12:46 pm

Plu wrote:He's linking the gamemaker version of the game, not the love one.
My bad. I misread the OP, and I thout the *.exe was a *.love game merged with Love's executable. Sorry.

Anyway @osoresmarcotuc, let us know what you come up with. Lots of people here are just willing to help and give you feedback.
Don't you feel the Löve ? :awesome:

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