Keeping enemies apart from each other
Posted: Thu Aug 07, 2014 1:40 pm
Hi,
I'm working on a arena shooter like game, and I was thinking on how to keep enemies apart from each other when they go to attack the player.
I was thinking on using the physics library for collision using 2 filters... one for player, player bullets vs enemy and one for enemy vs enemy, kind of a larger bounding so they keep distance from each other.
What do you think? Is using the physics lib for this a good idea? Could this be also achieved using HardonCollider?
Thanks!
I'm working on a arena shooter like game, and I was thinking on how to keep enemies apart from each other when they go to attack the player.
I was thinking on using the physics library for collision using 2 filters... one for player, player bullets vs enemy and one for enemy vs enemy, kind of a larger bounding so they keep distance from each other.
What do you think? Is using the physics lib for this a good idea? Could this be also achieved using HardonCollider?
Thanks!