framerate Stutter with vsync (with possible solution?)
Posted: Wed Mar 25, 2015 12:26 pm
So I've noticed that even the simplest of projects run into micro stutter (fullscreen and windowed) when vsync is on with my Windows 8 machine. I've tested projects with FRAPS to confirm this is a real issue and not something wonky with getFPS or anything.
Unfortunately this is a big problem for me because my project MUST have a fixed timestep and forcing off vsync seems like a messy solution to this problem.
Something I am looking into is Retroarch which uses SDL2 as well and runs at a consistent 60fps with my FRAPS test. I'm not particularly well versed in this area, but if Retroarch can avoid stutter on a win8 machine with SDL2, can't we also? Is this possibly unavoidable with Lua?
Unfortunately this is a big problem for me because my project MUST have a fixed timestep and forcing off vsync seems like a messy solution to this problem.
Something I am looking into is Retroarch which uses SDL2 as well and runs at a consistent 60fps with my FRAPS test. I'm not particularly well versed in this area, but if Retroarch can avoid stutter on a win8 machine with SDL2, can't we also? Is this possibly unavoidable with Lua?