Page 1 of 1

Darkest Moon Bloodbath: a platformer WIP

Posted: Thu Mar 10, 2016 2:07 am
by CrackedP0t
Image

So a while ago, I got "Darkest Moon Bloodbath" as a randomly generated game name. It just kind of sat for a while, but recently I started working on a game based on it.

Here's the first prototype!

Give feedback, please?

https://trebuchette.itch.io/darkest-moon-bloodbath

Re: Darkest Moon Bloodbath: a platformer WIP

Posted: Thu Mar 10, 2016 6:19 am
by D0NM
pros:
- nice parallax
- nice "moon" pieces

cons
- a nekkid hero
- u can attack even in the air
- u can go off the screen
- cannot find the last moon piece
- don't want to try this demo again ^_- add something cool

Re: Darkest Moon Bloodbath: a platformer WIP

Posted: Thu Mar 10, 2016 4:16 pm
by CrackedP0t
D0NM wrote:- u can go off the screen
How can you go off the screen?

Re: Darkest Moon Bloodbath: a platformer WIP

Posted: Sat Mar 12, 2016 12:49 pm
by D0NM
CrackedP0t wrote:
D0NM wrote:- u can go off the screen
How can you go off the screen?
I went trough the very right side of the level... and returned back ))

Re: Darkest Moon Bloodbath: a platformer WIP

Posted: Mon Mar 14, 2016 12:23 am
by meowman9000
Trying on Linux I an error:

Error

gui3/elements/text.lua:29: attempt to get length of local 'wrap' ( a number value)

Traceback

gui3/elements/text.lua:29: in function 'draw'
gui3/gui3.lua:18: in function 'draw'
menus/base.lua:37: in function 'draw'
main.lua:27: in function 'draw'
[C]: in function 'xpcall'

Re: Darkest Moon Bloodbath: a platformer WIP

Posted: Mon Mar 14, 2016 4:51 pm
by CrackedP0t
meowman9000 wrote:Trying on Linux I an error:

Error

gui3/elements/text.lua:29: attempt to get length of local 'wrap' ( a number value)

Traceback

gui3/elements/text.lua:29: in function 'draw'
gui3/gui3.lua:18: in function 'draw'
menus/base.lua:37: in function 'draw'
main.lua:27: in function 'draw'
[C]: in function 'xpcall'
You need to run the game with LÖVE version 10.0.x.