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Re: Set FPS ().......?

Posted: Thu May 26, 2016 4:05 pm
by zorg
The executable may be that big, but not .love files.
Granted, for most platforms, you'll need to include the runtime as well, with the neat exception of linux and everyone who does have LÖVE separately installed on their systems anyway; they only need the .love file of the project, which, by the way, is just the contents zipped up.

Re: Set FPS ().......?

Posted: Thu May 26, 2016 4:37 pm
by Davidobot
sunday wrote:I just downloaded the .love framework, I have a Mac OS X 64 Bit, but I have a question though, I see that the .love file is 11.6 MB, so when I finish the game, and I packaged it to a platform, will this be included as well, I mean the 11.6 MB with the final export, so if I have a games that's like 20 MB, it would be then 30+ MB at the end?
First off, no problem at all man, glad to help.
Secondly, the Mac love package is around 5 MB, so if your game is 11.6 BM, the full, stand alone game would be around 17-18 MB. Not much at all, really.

Re: Set FPS ().......?

Posted: Mon May 30, 2016 1:08 pm
by sunday
Hi Davidobot,

Thanks for the clarification......:) God Bless....

Sincerely,

Sunday