My platformer

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steVeRoll
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My platformer

Post by steVeRoll » Sun Jul 31, 2016 1:40 pm

I made a platformer. Hoooow surpriiiising....
Just like everyone in this community, I used bump for the collision detection.
I know there's not much to it, but now it's at a level good enough to easily add more features.
Tell me what you think or any ideas you have!
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Last edited by steVeRoll on Sun Jul 31, 2016 3:58 pm, edited 1 time in total.

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MadByte
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Re: My platformer

Post by MadByte » Sun Jul 31, 2016 1:46 pm

It works, 3 levels, you can die.
BUT there's one thing I dislike: I can't quit the game with escape!! :cool: :neko: :neko:
edit oh and it's not forcing me to play it fullscreen or in 4k resolution, so - well done :)

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Pangit
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Re: My platformer

Post by Pangit » Sun Jul 31, 2016 2:06 pm

Nice work, if you want to get the quit on escape - that would be a welcome feature...

Code: Select all

function love.keypressed(key)
if key == "escape" then love.event.quit() 
end

steVeRoll
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Re: My platformer

Post by steVeRoll » Sun Jul 31, 2016 4:00 pm

MadByte wrote:I can't quit the game with escape!!
Done. Except escape pauses the game, then you press enter to quit. :P

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Ulydev
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Re: My platformer

Post by Ulydev » Sun Jul 31, 2016 10:48 pm

Hooray!

steVeRoll
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Re: My platformer

Post by steVeRoll » Mon Aug 01, 2016 7:23 am

Ulydev wrote:Hooray!
I didn't have any ideas :P

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CanadianGamer
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Re: My platformer

Post by CanadianGamer » Wed Aug 03, 2016 5:02 pm

Nice little game. I'm to lazy to learn how to code gravity some I tip my hat to anyone un-lazy enough to learn it.

Edit on level three you can jump out of the level on the top and on level two you can jump off the pillar thing to do same thing.
My serious itch.io page:
https://pentamonium-studios.itch.io/
My less serious itch.io page:
http://canadiangamer.itch.io

bobbyjones
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Re: My platformer

Post by bobbyjones » Thu Aug 04, 2016 10:58 am

CanadianGamer wrote:Nice little game. I'm to lazy to learn how to code gravity some I tip my hat to anyone un-lazy enough to learn it.

Edit on level three you can jump out of the level on the top and on level two you can jump off the pillar thing to do same thing.
Gravity is literally just subtracting a constant from the players velocity. It's one line.
Do you frequently have great ideas but immediately lose them? Check out the MVP for my website called IdeaVault. It is designed to solve that problem. Desktop browsers only currently.

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4aiman
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Re: My platformer

Post by 4aiman » Thu Aug 04, 2016 12:14 pm

bobbyjones wrote:Gravity is literally just subtracting a constant from the players velocity. It's one line.
Not quite *one* line, but rather easy nevertheless.
CanadianGamer wrote:I'm to lazy to learn how to code gravity some I tip my hat to anyone un-lazy enough to learn it.
Can't tell if you want to learn how to code gravity. Do you? :)

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CanadianGamer
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Re: My platformer

Post by CanadianGamer » Thu Aug 04, 2016 1:00 pm

4aiman wrote:Can't tell if you want to learn how to code gravity. Do you? :)
Yes it would be awesome.
My serious itch.io page:
https://pentamonium-studios.itch.io/
My less serious itch.io page:
http://canadiangamer.itch.io

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