LÖVE 0.10.2 released

General discussion about LÖVE, Lua, game development, puns, and unicorns.
Party member
Posts: 107
Joined: Wed Oct 15, 2014 5:00 pm
Location: Yorkshire, England

Re: LÖVE 0.10.2 released

Post by pedrosgali » Sun Mar 26, 2017 2:49 pm

That is strange, have you tried launching from a different editor like zerobraine?

Code: Select all

if not wearTheseGlasses() then
  chewing_on_trashcan = true

Posts: 75
Joined: Sun Feb 23, 2014 9:22 pm

Re: LÖVE 0.10.2 released

Post by zell2002 » Mon Mar 27, 2017 1:54 pm

No, I've always used sublime... As I said, 9.1 and 9.2 (and the other older versions I've used) have all worked running from sublime and attaching the console window, it's really odd how 10 doesnt :S

Posts: 5
Joined: Fri Mar 10, 2017 9:10 am

Re: LÖVE 0.10.2 released

Post by dixita » Mon Apr 10, 2017 11:21 am

Congrats for your efforts. .. too useful. thanku.

Post Reply

Who is online

Users browsing this forum: No registered users and 15 guests