Help Test portable Linux Love2d Binary

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qubodup
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Help Test portable Linux Love2d Binary

Post by qubodup »

Dear Linux users, Bart has been working on standalone Linux binaries. If you could help by testing them that would be great :awesome: .

Please go to https://bitbucket.org/rude/love/issues/1168/ and download the latest, meaning scroll to the bottom, then scroll up until you find a suitable looking archive file. Extract it. Test by running the `love` script file from a terminal and let us know whether it works and if it doesn't tell us the output to the command line.

In both cases, tell us which archive file you downloaded and tested, your Linux distro/version and your graphics card and driver.

Use code tags to share your command line output in a reply to this thread please:

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[code]command line output
here
[/code]

Results

== 64 bit Linux ==

Intel open source confirmed working with:
(assuming love-0.10.2-amd64.tar.gz)
Linux Manjaro x64, kernel 4.8.5, Intel open source driver.
00:02.0 VGA compatible controller: Intel Corporation HD Graphics 530 (rev 06)
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2)
OpenGL vendor string: Intel Open Source Technology Center

AMD open source confirmed working with:
love-0.10.2-amd64.tar.gz
Linux 4.7.6-1-ARCH x86_64
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Cape Verde PRO [Radeon HD 7750/8740 / R7 250E]
OpenGL renderer string: Gallium 0.4 on AMD CAPE VERDE (DRM 2.45.0 / 4.7.6-1-ARCH, LLVM 3.8.1)
OpenGL vendor string: X.Org

AMD proprietary not tested yet

NVIDIA open source confirmed working with:
DISTRIB_ID=LinuxMint
DISTRIB_RELEASE=2
DISTRIB_CODENAME=betsy
DISTRIB_DESCRIPTION="LMDE 2 Betsy"
PRETTY_NAME="Linux Mint LMDE"
NAME="Linux Mint LMDE"
ID=linuxmint
02:00.0 VGA compatible controller: NVIDIA Corporation C77 [GeForce 8200] (rev a2)
OpenGL renderer string: Gallium 0.4 on NVAA
OpenGL vendor string: nouveau

NVIDIA proprietary confirmed working with:
(assuming love-0.10.2-amd64.tar.gz)
Linux 4.8.6-1-ARCH x86_64
01:00.0 VGA compatible controller: NVIDIA Corporation GM206 [GeForce GTX 960] (rev a1)
OpenGL renderer string: GeForce GTX 960/PCIe/SSE2
OpenGL vendor string: NVIDIA Corporation

No driver/software rendering mode not working, as expected:
s-ol wrote:I also tried to run it in Xephyr emulation but it says

Code: Select all

Unable to create OpenGL window
This program requires a graphics card and video drivers which support OpenGL 2.1 or OpenGL ES 2.

SDL window creation error: GLX is not supported
and displays the last two sentences in a dialog.
== 32 bit Linux not available yet ==

How-To

How to find out your Linux distro and version:

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cat /etc/*-release
lsb_release -a
uname -mrs
cat /proc/version
How to find out your graphics card and driver:

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lspci | grep VGA
glxinfo | grep "OpenGL renderer string"
glxinfo | grep "OpenGL vendor"
If you can't run glxinfo, you might have to install mesa-utils or the -utils package of your graphics card driver.

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sudo apt-get install mesa-utils
Last edited by qubodup on Wed Nov 09, 2016 1:15 pm, edited 3 times in total.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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Nixola
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Re: Help Test portable Linux Love2d Binary

Post by Nixola »

It works on Linux Manjaro x64 on kernel 4.8.5, Intel open source driver.

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$ lspci | grep VGA
00:02.0 VGA compatible controller: Intel Corporation HD Graphics 530 (rev 06)

$ glxinfo | grep "OpenGL renderer string"
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2) 

$ glxinfo | grep "OpenGL vendor"
OpenGL vendor string: Intel Open Source Technology Center
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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bartbes
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Re: Help Test portable Linux Love2d Binary

Post by bartbes »

I've tested it myself on Arch with the NVIDIA proprietary driver:

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Linux 4.8.6-1-ARCH x86_64
01:00.0 VGA compatible controller: NVIDIA Corporation GM206 [GeForce GTX 960] (rev a1)
OpenGL renderer string: GeForce GTX 960/PCIe/SSE2
OpenGL vendor string: NVIDIA Corporation
As well as the Fedora 24 live cd, but I don't know a kernel version, nor which driver it was using.
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Fenrir
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Re: Help Test portable Linux Love2d Binary

Post by Fenrir »

Wow awesome initiative, would make the linux distribution of games a lot easier (I already made an AppImage on my side for Wanderer, but I'm not super confident on its portability). I'll test it as soon as the 32bit version is available!
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pgimeno
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Re: Help Test portable Linux Love2d Binary

Post by pgimeno »

I can test the 32-bit version on Debian Wheezy (oldstable) once it's out, with nVidia 340.96 proprietary drivers (legacy).

I'll test in a 64 bit Jessie with newer nVidia proprietary drivers as soon as I can. It's not my box and it's in use most of the time, so it may take a while. Only problem is that there was a previous working LÖVE installation, therefore all libraries are already pre-installed and I can't check with a pristine installation, which would have been best.

Sorry for this non-post.
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easy82
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Re: Help Test portable Linux Love2d Binary

Post by easy82 »

Good job! :)

love-0.10.2-amd64.tar.gz does works here:

cat /etc/*-release

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DISTRIB_ID=LinuxMint
DISTRIB_RELEASE=17.3
DISTRIB_CODENAME=rosa
DISTRIB_DESCRIPTION="Linux Mint 17.3 Rosa"
NAME="Ubuntu"
VERSION="14.04.3 LTS, Trusty Tahr"
ID=ubuntu
ID_LIKE=debian
PRETTY_NAME="Ubuntu 14.04.3 LTS"
VERSION_ID="14.04"
uname -mrs

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Linux 3.19.0-32-generic x86_64
lspci | grep VGA

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01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Granville [Radeon HD 6850M/6870M]
<edit>
glxinfo | grep "OpenGL renderer string"

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OpenGL renderer string: Gallium 0.4 on AMD JUNIPER
glxinfo | grep "OpenGL vendor"

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OpenGL vendor string: X.Org
</edit>

While love-0.10.1-amd64.tar.gz says:

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libGL error: unable to load driver: r600_dri.so
libGL error: driver pointer missing
libGL error: failed to load driver: r600
libGL error: unable to load driver: swrast_dri.so
libGL error: failed to load driver: swrast
Last edited by easy82 on Thu Nov 10, 2016 3:03 pm, edited 1 time in total.
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bartbes
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Re: Help Test portable Linux Love2d Binary

Post by bartbes »

So I tested the Fedora 24 live cd again, and it looks like it was using nouveau, since that module was loaded:

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Fedora 24 (live)
Linux 4.5.5-300.fc24.x86_64 x86_64
01:00.0 VGA compatible controller: NVIDIA Corporation GM206 [GeForce GTX 960] (rev a1)
OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.8, 128 bits)
OpenGL vendor string: VMware, Inc.
({love.graphics.getRenderInfo()})[2] = 2.1 Mesa 11.2.1 (git-79b0e13)
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J-Reed
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Re: Help Test portable Linux Love2d Binary

Post by J-Reed »

Great job! Confirming it works... love-0.10.2-amd64...Intel on Linux Mint Debian...

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DISTRIB_ID=LinuxMint
DISTRIB_RELEASE=2
DISTRIB_CODENAME=betsy
DISTRIB_DESCRIPTION="LMDE 2 Betsy"
PRETTY_NAME="Linux Mint LMDE"
NAME="Linux Mint LMDE"
ID=linuxmint

$ lspci | grep VGA
00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09)

$glxinfo | grep "OpenGL renderer string"
OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Desktop 

$ glxinfo | grep "OpenGL vendor"
OpenGL vendor string: Intel Open Source Technology Center
I too, have spent time trying to put together a portable version which I've only tested on my machine, but works. I found this really cool Bash script on the web which uses 'ldd' to copy ALL (I think) dependencies for an executable and places them into a directory of your choosing. So after having love installed to the system, the following script copied 64 dependency files (about 18.3 MB)...

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#!/bin/bash 
# Author : Hemanth.HM
# Email : hemanth[dot]hm[at]gmail[dot]com
# License : GNU GPLv3
#

function useage()
{
    cat << EOU
Useage: bash $0 <path to the binary> <path to copy the dependencies>
EOU
exit 1
}

#Validate the inputs
[[ $# < 2 ]] && useage

#Check if the paths are vaild
[[ ! -e $1 ]] && echo "Not a vaild input $1" && exit 1 
[[ -d $2 ]] || echo "No such directory $2 creating..."&& mkdir -p "$2"

#Get the library dependencies
echo "Collecting the shared library dependencies for $1..."
deps=$(ldd $1 | awk 'BEGIN{ORS=" "}$1\
~/^\//{print $1}$3~/^\//{print $3}'\
 | sed 's/,$/\n/')
echo "Copying the dependencies to $2"

#Copy the deps
for dep in $deps
do
    echo "Copying $dep to $2"
    cp "$dep" "$2"
done

echo "Done!"
Then, it's just a matter of using a another script like this to launch the LÖVE executable with your game...

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#!/bin/bash

cd "`dirname "$(readlink -f "$0")"`"

LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$PWD/lib $PWD/bin/love $PWD/game/yourgame.love
Still a work in progress, and right now $PWD can't have any spaces (I think). Anyway, thought I'd post this in case it helps tracking down any dependencies.
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s-ol
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Re: Help Test portable Linux Love2d Binary

Post by s-ol »

It's running perfectly on Arch Linux 4.8.6-1 on a GTX 970 with proprietary nvidia drivers (375.10).
Worked great with 3rd party binary modules (moonscript + love-imgui) immediately too.

I also tried to run it in Xephyr emulation but it says

Code: Select all

Unable to create OpenGL window
This program requires a graphics card and video drivers which support OpenGL 2.1 or OpenGL ES 2.

SDL window creation error: GLX is not supported
and displays the last two sentences in a dialog.

s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

Code: Select all

print( type(love) )
if false then
  baby:hurt(me)
end
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qubodup
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Re: Help Test portable Linux Love2d Binary

Post by qubodup »

Thank you so much for your help, people! I updated the first post. As of now we are missing:
AMD proprietary
NVIDIA open source (was tested in vmware but if somebody is running native nouveau, a confirmation would be a bonus)

Amazing job everyone! :awesome:
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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