Need Critique on Tutorial Series on Making Arkanoid-type Game.
Posted: Sat Dec 17, 2016 9:16 am
Hey!
I have been writing a tutorial series on making a full-featured Arkanoid-type game.
It is intended for people who have basic programming experience, but have trouble structuring their code for bigger-than-hello-world projects.
I have posted an announcement earlier.
The code in the tutorial is ready, but the text is still in a draft stage.
Recently I have rewritten the first six parts to more-or-less finished form:
1. The Ball, The Brick, The Platform
2. Splitting Code into Several Files (Lua Modules)
3. Classes
4. Other Bricks and The Walls (Container Classes)
5. Detecting Collisions
6. Resolving Collisions
I would like to ask critique on them: what is not clear, what can be done better, any mistakes (I'm sure, there are a lot of them), etc.
Any feedback is appreciated.
I have been writing a tutorial series on making a full-featured Arkanoid-type game.
It is intended for people who have basic programming experience, but have trouble structuring their code for bigger-than-hello-world projects.
I have posted an announcement earlier.
The code in the tutorial is ready, but the text is still in a draft stage.
Recently I have rewritten the first six parts to more-or-less finished form:
1. The Ball, The Brick, The Platform
2. Splitting Code into Several Files (Lua Modules)
3. Classes
4. Other Bricks and The Walls (Container Classes)
5. Detecting Collisions
6. Resolving Collisions
I would like to ask critique on them: what is not clear, what can be done better, any mistakes (I'm sure, there are a lot of them), etc.
Any feedback is appreciated.