LOVE2D debugging trouble with debug.debug()

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LOVE2D debugging trouble with debug.debug()

Post by triangle345 » Mon Apr 16, 2018 10:52 am

I tried to use the Lua debugging framework mentioned here:

I simply open a windows 10 cmd console and run my love app using --console flag. It does give me a "lua>" prompt but the UI is unusable. It keeps switching between "lua>" and regular cmd prompt for some reason. Anyone have luck with using lua debugging tools on their LOVE2D games?

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Re: LOVE2D debugging trouble with debug.debug()

Post by pgimeno » Mon Apr 16, 2018 11:08 am

I've used lovebird in past, which gives you a web interface.
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Re: LOVE2D debugging trouble with debug.debug()

Post by zorg » Mon Apr 16, 2018 11:18 am

I wrote my own console interface using love.thread and io functions (so they don't block) which isn't exactly a debug interface, but one could potentially code enough functionality to have it act like one. :3
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