[v0.1] TÖVE - vector graphics for LÖVE

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poke1024
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[v0.1] TÖVE - vector graphics for LÖVE

Post by poke1024 » Wed May 23, 2018 9:59 pm

Hello there :awesome:

TÖVE is a new library for LÖVE that renders vector graphics in-game. It also animates them, if you like.

It supports bitmaps, meshes and a shader-only curve renderer.

I always wanted to have a library like this and never found one that was targeted towards animation, so now I wrote one. Finally :ultrahappy: .

Here's a realtime procedural animation using it:

Image

More demos, details and everything you need to try it out on TÖVE's GitHub Repo:

https://github.com/poke1024/tove2d


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ReFreezed
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Re: [v0.1] TÖVE - vector graphics for LÖVE

Post by ReFreezed » Tue May 29, 2018 4:53 pm

Ooh, very nice indeed! I'll probably use this for one of my projects.
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ivan
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Re: [v0.1] TÖVE - vector graphics for LÖVE

Post by ivan » Tue May 29, 2018 7:08 pm

Haven't tried the binaries yet, but it looks cool.
What kind of SVG support are we talking about?
I know a few people would be interested in using SVG for graphics.
Last edited by ivan on Sun Jul 29, 2018 5:10 am, edited 1 time in total.

poke1024
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Re: [v0.1] TÖVE - vector graphics for LÖVE

Post by poke1024 » Fri Jul 27, 2018 7:11 pm

@ivan There's now a table under https://github.com/poke1024/tove2d which gives you can idea, which features are supported (they are actually very much on par what Unity 2018.2 now has with its experimental SVG support).

By the way, how can I add this library to the love2d libraries wiki (https://love2d.org/wiki/Category:Libraries)? Do I need a Wiki account?

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Nixola
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Re: [v0.1] TÖVE - vector graphics for LÖVE

Post by Nixola » Sat Jul 28, 2018 12:03 am

Your forum account is your wiki account.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics

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modog
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Re: [v0.1] TÖVE - vector graphics for LÖVE

Post by modog » Thu Aug 02, 2018 7:33 pm

Nice work!
:emo: lua-chan falling in love with löve-senpai :neko:

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