polyamory - Multi-version LÖVE

Show off your games, demos and other (playable) creations.
grump
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Re: polyamory - Multi-version LÖVE

Post by grump » Thu Jan 24, 2019 9:29 pm

czak wrote:
Fri Dec 14, 2018 12:07 pm
Unfortunately, I have some issues on Linux. Games for LÖVE 11 work fine, but for older games I'm getting the following error:

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/tmp/.mount_love.exMbEyE/usr/bin/love: error while loading shared libraries: libmng.so.1: cannot open shared object file: No such file or directory
Is this something missing on my system?
Sorry for the late answer, I didn't catch your comment. I will look into that. Thanks for the report.

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lcm
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Re: polyamory - Multi-version LÖVE

Post by lcm » Thu Mar 07, 2019 6:33 am

Win7, fails to load .love-file if filepath contains spaces or non-ASCII characters.
Still, very useful tool.

grump
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Re: polyamory - Multi-version LÖVE

Post by grump » Thu Mar 07, 2019 8:13 am

lcm wrote:
Thu Mar 07, 2019 6:33 am
Win7, fails to load .love-file if filepath contains spaces or non-ASCII characters.
I looked into it and concluded that the error with spaces only happens when you start the game with drag & drop. Workaround: Use right-click and "Open with...". The non-ASCII thing is an encoding problem (UTF-8 vs. whatever encoding this Windows installation uses) that is probably not easily fixable.

My interest in the Windows version is in sharp decline, so nobody hold their breath for a new release. There were very few downloads anyway (11 downloads of the Windows release in 4 months). It's not worth the effort to fix it.

grump
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Re: polyamory - Multi-version LÖVE

Post by grump » Sun Mar 24, 2019 1:44 pm

Bugfix release 0.4.1 fixes path problems (drag & drop, did not work when game path has spaces in it), supports non-ASCII chars in paths on Windows and adds missing depencies to the Linux AppImage.

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Stifu
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Re: polyamory - Multi-version LÖVE

Post by Stifu » Sun Mar 24, 2019 4:46 pm

Nice, thank you!

I tried to drag and drop, but it still seems to struggle with spaces. I'm on Windows, and it says it can't find "C:\Program" (assuming it tried to access "C:\Program Files\...").
Last edited by Stifu on Sun Mar 24, 2019 9:02 pm, edited 1 time in total.
Zabuyaki, our upcoming beat 'em up: https://www.zabuyaki.com

grump
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Re: polyamory - Multi-version LÖVE

Post by grump » Sun Mar 24, 2019 5:32 pm

Ah, you have spaces in the path to love.exe, right? I only fixed it for the path to the .love file, ugh. Thinking is hard, sorry. I'll fix that.

Edit: hopefully fixed now in version 0.4.2

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Stifu
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Re: polyamory - Multi-version LÖVE

Post by Stifu » Sun Mar 24, 2019 9:03 pm

I can confirm it works now. Thanks. :)
Zabuyaki, our upcoming beat 'em up: https://www.zabuyaki.com

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Darlex
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Re: polyamory - Multi-version LÖVE

Post by Darlex » Mon Mar 25, 2019 1:09 am

You are a fricking genius.

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if sadness>30 then
	hear("sad music")
	sadness = sadness + 30
end

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yetneverdone
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Re: polyamory - Multi-version LÖVE

Post by yetneverdone » Mon Mar 25, 2019 5:55 am

What if users want to provide their own ui? Maybe have the api easy for that?

grump
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Re: polyamory - Multi-version LÖVE

Post by grump » Mon Mar 25, 2019 7:30 am

yetneverdone wrote:
Mon Mar 25, 2019 5:55 am
What if users want to provide their own ui? Maybe have the api easy for that?
The ultimate goal for this project is to never see a UI at all, so I'd rather put my efforts towards that instead.

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