Endless Dungeon

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randomnovice
Citizen
Posts: 52
Joined: Sat May 09, 2015 9:15 pm

Re: Endless Dungeon

Post by randomnovice » Sat Dec 01, 2018 9:07 am

Latest update just went up. I'm pretty confident that I fixed the above bug for level 21+ but I'm afraid your savefile is unlikely to still work as too much else has changed.

The two biggest additions are spells & quickslots.
There are four different spell schools to choose from and spellpoints are awarded through intelligence.

randomnovice
Citizen
Posts: 52
Joined: Sat May 09, 2015 9:15 pm

Re: Endless Dungeon

Post by randomnovice » Sat Dec 15, 2018 6:25 pm

A little update two weeks on. Recent additions include:
- Resurrection stones (a safety net as the game is getting pretty tricky!)
- Skeleton warriors & oozes are the latest monsters to be added
- Traps are working and improved their icon
- Monsters open doors (look out, surprise!)
- Fixed a bug with wands so that they increase in power via intelligence not strength

Xugro
Prole
Posts: 48
Joined: Wed Sep 29, 2010 8:14 pm

Re: Endless Dungeon

Post by Xugro » Mon Dec 17, 2018 10:29 am

Wow, it is getting harder and harder with each update. This time I managed to get to level 10 before getting stuck. The blue Ooze casting Freeze stopped me completely. Even after the timer of the spell ran out I could not move or attack. I attached my savegame up to this point so you can hopefully test this easily.

And finally the possibility to rest! Now dungeoneering takes so much less real time. :)
Attachments
savegame.txt
STR+DEX based Character on Level 10 (first level with blue Ooze)
(844 Bytes) Downloaded 26 times

randomnovice
Citizen
Posts: 52
Joined: Sat May 09, 2015 9:15 pm

Re: Endless Dungeon

Post by randomnovice » Mon Dec 17, 2018 5:55 pm

Oh dear -- that was a bit of a bug miss!
Did you lose a resurrection stone out of that? Or did you manage to quit in time?

It was fun seeing someone else's character build. Strength and dexterity eh? ;)

I've updated with the bugfix, but to save you a longer download feel free to replace just the main.lua with the attached.
Attachments
main.lua
(202.59 KiB) Downloaded 26 times

randomnovice
Citizen
Posts: 52
Joined: Sat May 09, 2015 9:15 pm

Re: Endless Dungeon

Post by randomnovice » Sun Jan 13, 2019 12:41 am

Hi all,
I've kept going with this. Recent additions include three difficulty levels (better balanced), a scores page and some rudimentary sounds.
There's also an itch.io page (which is new for me!)!

Xugro
Prole
Posts: 48
Joined: Wed Sep 29, 2010 8:14 pm

Re: Endless Dungeon

Post by Xugro » Sun Jan 13, 2019 10:37 pm

Both bugs (level 21+ and blue ooze) are now fixed. Thanks! :awesome:

On the middle difficulty level I managed to get to level 22. But this is really hard. I had to try multiple times with different builds and I got really lucky on the items. In the end I had 20 Con and 19 Str and could survive most encounters. But starting with level 21 or so the mages with 50% mass heal are just too hard. Especially if there is more than one and multiple other monsters.

A useful addition would be enchantments for items and a litte less randomness for the shop. It would really help if there is at least some useful item in the shop (e.g. at least one melee weapon, bow and armor each) and no items with too low level. I could buy multiple 0 gold armor pieces at level 21.

randomnovice
Citizen
Posts: 52
Joined: Sat May 09, 2015 9:15 pm

Re: Endless Dungeon

Post by randomnovice » Sun Jan 13, 2019 11:02 pm

Great feedback Xugro thanks.

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