Game like Overwhelm

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steg90
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Game like Overwhelm

Post by steg90 » Thu Apr 04, 2019 7:05 pm

Hi,

I just started playing Overwhelm, great game indeed and some cool animations.

I was wondering how that created the world, I'm guessing using tiles for the background, not sure how the levels are designed though, they are quite big, maybe they rolled their own map editor? Thoughts please? ;-)

Many thanks

Nelvin
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Re: Game like Overwhelm

Post by Nelvin » Thu Apr 04, 2019 7:38 pm

No idea how they did it, but Tiled (https://www.mapeditor.org/) is always a decent option.

steg90
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Re: Game like Overwhelm

Post by steg90 » Thu Apr 04, 2019 8:49 pm

Thanks,

Yeah used Tiled in the past for few mobile games I've done.

How big can a map be using love2d?

CrimsonGuy
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Re: Game like Overwhelm

Post by CrimsonGuy » Thu Apr 04, 2019 9:04 pm

Just to be clear OVERWHELM was made using Love2d?

https://store.steampowered.com/app/785880/OVERWHELM/

steg90
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Re: Game like Overwhelm

Post by steg90 » Thu Apr 04, 2019 9:17 pm

Sorry, I'm not sure what overwhelm was created with. I've tried to find out but can't find any information about that. It looks like it could be created using Love2d.

CrimsonGuy
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Re: Game like Overwhelm

Post by CrimsonGuy » Thu Apr 04, 2019 9:38 pm

Me neither, but was hoping it was since its also on Nintendo Switch i was curious how he managed to port it over there. Dont think its love2d tho.

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zorg
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Re: Game like Overwhelm

Post by zorg » Thu Apr 04, 2019 10:00 pm

steg90 wrote:
Thu Apr 04, 2019 8:49 pm
How big can a map be using love2d?
Since you're the one defining what a map is, the limit's the sky... okay no, about 2-3 gigabytes total for RAM use of lua stuff, way more for löve specific objects like images, meshes, spritebatches, sound, generic data objects, etc.

Even if you only used lua stuff like tables and numbers/strings, the map being 2 gigs could still mean tons of things, whether it's 2 billion tiles with just one properity or just one lone tile with billions of them... of course, both of these are near-extremes.

In short, feel free to not care and just make your game.



Also, looks like the game was made with Haxe, since the steam forum threads had one with a Lime error, and that's this: https://github.com/openfl/lime
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.

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pgimeno
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Re: Game like Overwhelm

Post by pgimeno » Fri Apr 05, 2019 12:30 am

The limit is actually 1GB in x64 Linux, see https://stackoverflow.com/questions/351 ... -platforms. With LuaJIT 2.1 and GC64, the limit is 128 TB. Not sure if you can compile LÖVE with that, but I imagine it's possible.

steg90
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Re: Game like Overwhelm

Post by steg90 » Fri Apr 05, 2019 5:23 pm

Ok, so map can be pretty big, but if using say bump for collision detection for it, would the fps then not suffer due to adding all these tile objects to the world?

Here is a link to what I wrote using LibGdx and Java, I'd like to do something similar in Love2d.

https://www.youtube.com/watch?v=dnHAJs0Oykk&t=474s

Thanks

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pgimeno
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Re: Game like Overwhelm

Post by pgimeno » Fri Apr 05, 2019 9:45 pm

bump uses spatial hashing. With a conveniently chosen grid size, I don't think the number of objects is going to have a big influence on speed, if at all.

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