Head on to https://github.com/YoungNeer/arkanoid if you are interested
That's Not ALL!!!
The unique upgrades (increase/decrease paddle size, increase ball size/toughness, pop an extra ball, key blocks (blocks that can only be broke unless you have the key to the block and then open the key - but twist is you must break the block within 10 second from the moment you got that key - after 10 second your key will disappear and you will have to hit the block once more to get the key)
Not just upgrades but very unique procedural generation - head on to https://github.com/YoungNeer/arkanoid/t ... creenshots if you don't believe that this sort of procedural generation is one of a kind.
Particle systems are used abundantly in the game like when the level is complete the ball is turned into a particle so that it looks good rather than just destroying it without "destroying" it ( i mean not showing any particle effects of "destroying" the ball which looks very dull)
Finally the best thing a/c to me about this Arkanoid game is not these fancy upgrades, or procedural generation or even these particle effects which seem very convincing but ... Anima. Making technical animations in Love2D can be a headache because really even if love2d call itself a game engine - i like to call it an API with built-in graphics,audio,etc libraries - the reason is that most game engines have some sort of way to deal with technical animations and since most game-engines have some sort of WYSIWYG editor so handling and making animations is not really that hard. But back to LOVE2D where what you see is NOT what you get - how do you make cool animations in less time. The answer is Anima- a keyframe animation library for LOVE2D (more information visit https://github.com/YoungNeer/lovelib/tree/master/Anima)
But this post is not about Anima so that's all folks!!!
Show off your games, demos and other (playable) creations.
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