Tiny Places

Show off your games, demos and other (playable) creations.
User avatar
Varkas
Prole
Posts: 32
Joined: Mon Mar 09, 2020 2:26 pm

Re: Tiny Places

Post by Varkas » Thu Mar 26, 2020 12:30 am

I feel my motivation dropping ... but I made two new map backgrounds and tweaked the UI a little.

Wasteland ground:
tiny_places-003-wasteland.jpg
tiny_places-003-wasteland.jpg (414.95 KiB) Viewed 425 times
Rough grass:
tiny_places-003-rough_grass_a.jpg
tiny_places-003-rough_grass_a.jpg (410.77 KiB) Viewed 424 times
I published the wasteland and grass textures on opengameart.org:

https://opengameart.org/content/wasteland-background
https://opengameart.org/content/the-ver ... rass-patch

Likewise the trees that I used:

https://opengameart.org/content/80-more-isometric-trees
Attachments
tiny_places-003-rough_grass.jpg
tiny_places-003-rough_grass.jpg (745.34 KiB) Viewed 425 times
In soviet russia, code debugs you.

User avatar
Varkas
Prole
Posts: 32
Joined: Mon Mar 09, 2020 2:26 pm

Re: Tiny Places

Post by Varkas » Sun Mar 29, 2020 6:34 pm

I started to work on code to handle creatures. It seems I'll have to handle creature AI all on server side, and send a lot of control commands to the client to make the creatures move and act. Overall there will be two types of maps. Places where players can meet and chat, and places to solve quests. I'm not entirely sure how to handle this best.

But here, some imps set up vs. the player:
tiny_places-003-imps.jpg
tiny_places-003-imps.jpg (512.59 KiB) Viewed 387 times
In soviet russia, code debugs you.

User avatar
Varkas
Prole
Posts: 32
Joined: Mon Mar 09, 2020 2:26 pm

Re: Tiny Places

Post by Varkas » Tue Mar 31, 2020 10:17 pm

I wrote some code to shoot projectiles. This actually goes over the net and through the server, but I'm not happy with the amount of messages being sent. The projectile graphics and light effects are placeholders to see if my idea how to display such light effects works, before I start to work on real magic projectiles.

https://www.youtube.com/watch?v=XGWbxXN ... e=youtu.be

In soviet russia, code debugs you.

User avatar
Varkas
Prole
Posts: 32
Joined: Mon Mar 09, 2020 2:26 pm

Re: Tiny Places

Post by Varkas » Thu Apr 02, 2020 11:36 pm

I've started to work on life and mana gauges. The idea to have the UI kinda isometric like the map definitely did not help there.
tiny_places-003-life_mana.jpg
tiny_places-003-life_mana.jpg (521.36 KiB) Viewed 266 times
Also, the code and assets are now here:

https://github.com/Varkalandar/tiny_places

Edit: Oh, if only I was better at making animated graphics and sound effects. This would become an orgy of light, colors, booms and bangs. Ah well, one can dream ...
In soviet russia, code debugs you.

User avatar
NobodysSon
Prole
Posts: 29
Joined: Tue Oct 30, 2012 10:37 pm

Re: Tiny Places

Post by NobodysSon » Fri Apr 03, 2020 4:56 pm

Impressive amount of work you've done on this! Your graphics are really nice!
It is inspiring seeing what people can accomplish working alone.

User avatar
Varkas
Prole
Posts: 32
Joined: Mon Mar 09, 2020 2:26 pm

Re: Tiny Places

Post by Varkas » Sat Apr 04, 2020 12:29 am

Thank you! To be honest though, I had made some of the graphics already before I started coding. And currently I'm struggling with making sound effects, so development will be slower. But Love2d gave me a very good start. Finally I can focus on the game part and do not need to deal so much with the technology. I like that.
In soviet russia, code debugs you.

User avatar
Varkas
Prole
Posts: 32
Joined: Mon Mar 09, 2020 2:26 pm

Re: Tiny Places

Post by Varkas » Sat Apr 04, 2020 8:14 pm

I've been trying to make some sound effects. Started with explosions (https://love2d.org/forums/viewtopic.php?f=3&t=88569 ) but since the currently only attack is a sort of fireball spell, it seemed that some "swoosh" type sounds suit better. Still not entirely happy with the result. My attempts in filtering low/high frequencies to shape the noise somehow also kill a "natural" sound. I definitely need to experiment and learn more there. Besides that, I've tried to create more "natural" light effects for the projectiles and hits.



https://www.youtube.com/watch?v=b3TPhekDseM

Still no explosion clouds, and no death animations for the imps, no burning ground ...
In soviet russia, code debugs you.

Post Reply

Who is online

Users browsing this forum: No registered users and 40 guests