Another Kind of World (Version 1.3)

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dandruff
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Another Kind of World (Version 1.3)

Post by dandruff » Mon Apr 23, 2012 6:10 am

Just wanted to post my finished LD48 game here for you to play.
It's a platformer where you throw bombs and stuff :)
Image
Latest version of the game:
Another Kind of World 1.3

There isn't a lot of levels, but it's easy to make your own. If anybody is interested I will put together a guide on how
it works. Have fun!

edit: updated to version 1.3
Last edited by dandruff on Thu Apr 26, 2012 8:07 pm, edited 7 times in total.

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Jasoco
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Re: Another Kind of World (LD48)

Post by Jasoco » Mon Apr 23, 2012 6:56 am

One thing I noticed is that you tell the player what keys they can use on the second screen after they've already used them to get to that screen. The tutorial should really be on the first screen. Or a movement tutorial first to get the player to the door, then when the player gets to the first wall tell them which key jumps. Then when you encounter the first enemy, tell them how to throw bombs.

Also, animated grass. Would be nice.

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dandruff
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Re: Another Kind of World (LD48)

Post by dandruff » Mon Apr 23, 2012 8:17 am

Yea... since the title-screen was ruched I didn't really think that one through :P I will probably change the first screen to not use the character-movement. Also... yes animated grass would be nice...

Zeliarden
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Re: Another Kind of World (LD48)

Post by Zeliarden » Mon Apr 23, 2012 8:22 am

Nice!
Suggestion: make you own mouse cursor and set love.mouse.setVisible to false

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vmuriel
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Re: Another Kind of World (LD48)

Post by vmuriel » Mon Apr 23, 2012 9:12 am

I like it ! ... great work.
@vmur

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headchant
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Re: Another Kind of World (LD48)

Post by headchant » Mon Apr 23, 2012 2:04 pm

Great game, feels very polished. Did you code all the platformer physic stuff in 48 hours or did you use some base code? Saving would be great, I accidentally hit escape in the 5th level :|

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josefnpat
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Re: Another Kind of World (LD48)

Post by josefnpat » Mon Apr 23, 2012 4:25 pm

Fantastic, and congrats on such a fantastic game! Can you link the ludum dare entry?
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push

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Camewel
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Re: Another Kind of World (LD48)

Post by Camewel » Mon Apr 23, 2012 4:49 pm

This is really neat, but it'd be nice if you'd grab the mouse.

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Nixola
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Re: Another Kind of World (LD48)

Post by Nixola » Mon Apr 23, 2012 4:50 pm

If I manage to slow down the framerate enough, I can send bombs, enemy and myself through platforms
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics

viking
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Re: Another Kind of World (LD48)

Post by viking » Mon Apr 23, 2012 5:28 pm

A guide/explanation on how the game uses and loads the levels will be useful. Rather interesting and well polished game, well done.

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