I am using LOVE to make an Animated Youtube Cartoon
Posted: Mon Dec 25, 2023 6:40 pm
I post this here since the "Games and Creation" is for playable stuff.. Well actually you click play on a video.. does that makes it "playable" ? Well anyway let's get to the point. Lately I have have been creating a little youtube cartoon series repurposing the game code and characters. Since the code I wrote to handle cutscenes was pretty solid It was not so hard to do. My art style is .. oh well let's just say ..retro, yet I think the result is still nice.
If you want to give a look below is the link to all the videos I made. The oldest were... just barebone.. and you might see how I experimented different formats and improved.
What you see in the videos is 100% recorded gameplay, except the end credits that I add on edit.
The playlist
https://www.youtube.com/playlist?list=P ... -dIRom5WNq
aaand this is the channel
https://www.youtube.com/@thestarknight
So what do you think about it ? Feel free to comment and share your thoughts on the series... but only the good ones xD (hopefully )
Aaaand I hope you enjoy it
The only notable libraries I am Using are
- a modifired STI since I am using Tiled but I needed it to do some some more things, like day an night effects, lights and parallaxes, so I added those.
- and love-animation since the library was simple and "sturdy" as I like! So I could hammer it without breaking it and now it natively loads aseprite, play sounds during animations, handle mount points, execute interactions with other animations and a lot, lot more.
The rest of the code is wrote by me, even if now.. for making the videos is pretty useless (except the cutscenes manager, that's my masterpiece ) if the series catches up I might start a total rewrite turning the game code in a full video maker. (There are a lot of "acrobatic" stuff LOVE can do that I drool to try and implement )
If you want to give a look below is the link to all the videos I made. The oldest were... just barebone.. and you might see how I experimented different formats and improved.
What you see in the videos is 100% recorded gameplay, except the end credits that I add on edit.
The playlist
https://www.youtube.com/playlist?list=P ... -dIRom5WNq
aaand this is the channel
https://www.youtube.com/@thestarknight
So what do you think about it ? Feel free to comment and share your thoughts on the series... but only the good ones xD (hopefully )
Aaaand I hope you enjoy it
The only notable libraries I am Using are
- a modifired STI since I am using Tiled but I needed it to do some some more things, like day an night effects, lights and parallaxes, so I added those.
- and love-animation since the library was simple and "sturdy" as I like! So I could hammer it without breaking it and now it natively loads aseprite, play sounds during animations, handle mount points, execute interactions with other animations and a lot, lot more.
The rest of the code is wrote by me, even if now.. for making the videos is pretty useless (except the cutscenes manager, that's my masterpiece ) if the series catches up I might start a total rewrite turning the game code in a full video maker. (There are a lot of "acrobatic" stuff LOVE can do that I drool to try and implement )