Difference between revisions of "0.10.0"

m (Changes from 0.9.2)
m (Changes from 0.9.2)
Line 57: Line 57:
 
* Added [[love.window.close]].
 
* Added [[love.window.close]].
 
* Added [[love.window.requestAttention]].
 
* Added [[love.window.requestAttention]].
* Added [[BezierCurve:renderSegment]] and [[BezierCurve:removePoint]].
+
* Added [[BezierCurve:renderSegment]] and [[BezierCurve:removeControlPoint]].
 
* Added [[BezierCurve:getSegment]].
 
* Added [[BezierCurve:getSegment]].
 
* Added [[love.math.compress]] and [[love.math.decompress]].
 
* Added [[love.math.compress]] and [[love.math.decompress]].

Revision as of 04:30, 4 October 2015

O.png The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development.  


The codename for LÖVE 0.10.0 is not yet announced. It is currently not released.

Changes from 0.9.2

Additions


Changed APIs


Renamed APIs


Removals


Bugfixes


Performance improvements


Other changes

  • Updated the compatibility warning notice to use a message box and to show the version specified in love.conf.
  • Updated the compatibility warning notice to display before main.lua is loaded.
  • Updated the __tostring metamethod of love objects to output the pointer value, similar to tostring(table).
  • Updated World:setCallbacks, World:setContactFilter, World:queryBoundingBox, and World:rayCast to have improved argument type checking.
  • Updated threads to load love.filesystem automatically.
  • Updated love.math.setRandomSeed and RandomGenerator:setSeed to produce better results for the first few random() calls.
  • Updated Source methods that deal with spatial audio to error rather than failing silently if the Source isn't mono.
  • Updated the 3D and 4D variants of love.math.noise to use Perlin noise rather than Simplex noise, to avoid patent issues.
  • Updated love.graphics.newImageFont to no longer treat separator pixels as spacing.
  • Updated the default font to use less memory.
  • Updated love.graphics color functions to automatically apply love.math.gammaToLinear to color values when gamma-correct rendering is enabled.
  • Updated the "normal" CanvasFormat to internally use "srgb" rather than "rgba8" when gamma-correct rendering is enabled.
  • Updated love.graphics.setColor to affect all drawn objects, including ParticleSystems, SpriteBatches, and Meshes, even when per-vertex or per-sprite colors are used.
  • Updated the default fullscreen type to be "desktop" rather than "exclusive".
  • Updated the minimum runtime system requirements of LOVE to require OpenGL 2.1 or OpenGL ES 2 support.
  • Updated the pixel shader effect function so screen_coords.y is 0 at the top of the screen instead of the bottom.
  • Updated Images to require setting the mipmaps flag to true on creation in order to use mipmaps.
  • Updated Images to allow mipmaps for non-power-of-two sizes.