Difference between revisions of "0.10.2"

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{{notice|The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development.}}
 
 
 
[[File:NoGameScreen_0100.png|thumb|no-game screen]]
 
[[File:NoGameScreen_0100.png|thumb|no-game screen]]
  
The codename for LÖVE 0.10.2 is '''Super Toast'''. It is currently '''<span style="color:#ff0000;">not released</span>'''.
+
The codename for LÖVE 0.10.2 is '''Super Toast'''. It is currently '''<span style="color:#0000ff;">released</span>'''.
  
 
== Changes from [[0.10.1]] ==
 
== Changes from [[0.10.1]] ==
 +
 
=== Additions ===
 
=== Additions ===
 
* Added lovec.exe in Windows. It is the same as love.exe but built with the Console subsystem, so it always uses or provides a console.
 
* Added lovec.exe in Windows. It is the same as love.exe but built with the Console subsystem, so it always uses or provides a console.
* Added 'shaderswitches' field to the table returned by love.graphics.getStats.
+
* Added the ability to restart the game via [[love.event.quit]]("restart").
* Added Quad:getTextureDimensions.
+
* Added support for passing a table to [[love.mouse.isDown]], [[love.keyboard.isDown]], [[love.keyboard.isScancodeDown]], [[Joystick:isDown]], and [[Joystick:isGamepadDown]].
 +
* Added [[love.window.isMaximized]].
 +
* Added 'ellipse' [[AreaSpreadDistribution|area distribution]] to [[ParticleSystem]]s.
 +
* Added support for BC4-7 [[CompressedImageFormat|compressed texture formats]] in KTX files.
 +
* Added 'shaderswitches' field to the table returned by [[love.graphics.getStats]].
 +
* Added [[Quad:getTextureDimensions]].
 +
* Added [[PrismaticJoint:getAxis]] and [[WheelJoint:getAxis]].
 +
* Added 2-point version of [[love.physics.newRevoluteJoint]].
 +
* Added table variants of [[Fixture:setCategory]] and [[Fixture:setMask]].
 +
* Added [[EdgeShape:setNextVertex]], [[EdgeShape:setPreviousVertex]], [[EdgeShape:getNextVertex]], and [[EdgeShape:getPreviousVertex]].
 +
* Added [[ChainShape:getNextVertex]] and [[ChainShape:getPreviousVertex]].
 +
* Added optional reference angle arguments to [[love.physics.newRevoluteJoint]], [[love.physics.newPrismaticJoint]], and [[love.physics.newWeldJoint]].
 +
* Added [[RevoluteJoint:getReferenceAngle]], [[PrismaticJoint:getReferenceAngle]], and [[WeldJoint:getReferenceAngle]].
 +
 
  
=== Bugfixes ===
+
=== Deprecations ===
 +
* Deprecated undocumented Shader:sendTexture, Shader:sendMatrix, Shader:sendInt, Shader:sendFloat, and Shader:sendBoolean methods.
 +
 
 +
 
 +
=== Fixes ===
 
* Fixed love on iOS 6.
 
* Fixed love on iOS 6.
 
* Fixed os.execute always returning -1 on Linux.
 
* Fixed os.execute always returning -1 on Linux.
 +
* Fixed the [[love.lowmemory]] callback to call collectgarbage() after the callback has fired, instead of before.
 +
* Fixed [[love.math.noise]](nil) to error instead of returning nil.
 +
* Fixed an occasional crash when a [[Thread]] ends.
 
* Fixed a hang at the end of video playback with some video files.
 
* Fixed a hang at the end of video playback with some video files.
 
* Fixed the video decoding thread to not do any work when there are no videos to decode.
 
* Fixed the video decoding thread to not do any work when there are no videos to decode.
* Fixed a rare bug in Source:play for streaming Sources if the associated OpenAL source object was previously used for a static Source.
+
* Fixed [[love.graphics.newVideo]](file) to no longer error if [[love.audio]] is disabled.
* Fixed corrupted Font glyphs in rare cases.
+
* Fixed a rare bug in [[Source:play]] for streaming [[Source]]s if the associated OpenAL source object was previously used for a static Source.
* Fixed stencils inside Canvases on some OpenGL ES 2 devices.
+
* Fixed corrupted [[Font]] glyphs in rare cases.
* Fixed love.window.setMode crashing when called with a Canvas active.
+
* Fixed stencils inside [[Canvas]]es on some OpenGL ES 2 devices.
 +
* Fixed an OpenGL error in OpenGL ES 3 when multiple render targets are used.
 +
* Fixed [[love.window.setMode]] crashing when called with a Canvas active.
 +
* Fixed [[love.window.maximize]] to update the reported window dimensions immediately.
 
* Fixed gamma correction of ImageFonts and BMFonts with colored images.
 
* Fixed gamma correction of ImageFonts and BMFonts with colored images.
 
* Fixed the default shader improperly applying gamma correction to per-vertex colors when gamma correction is requested but not supported on OpenGL ES.
 
* Fixed the default shader improperly applying gamma correction to per-vertex colors when gamma correction is requested but not supported on OpenGL ES.
 +
* Fixed text coloring breaking because of an empty string.
 +
* Fixed large burst of particles when dramatically increasing the emission rate of a [[ParticleSystem]].
 +
* Fixed [[SpriteBatch:setBufferSize]] to keep old sprite data if it can fit.
 +
* Fixed [[Joint:getBodies]] unconditionally erroring.
 +
* Fixed memory leak in [[Text:set]].
 +
* Fixed incorrect kerning caused by using kerning information for the wrong character in some fonts.
 +
* Fixed [[ImageData:setPixel]], [[ImageData:getPixel]], [[ImageData:mapPixel]], [[SoundData:setSample]], and [[SoundData:getSample]] to properly handle non-integer coordinates.
 +
  
 
=== Other changes ===
 
=== Other changes ===
* Improved performance of Channel methods by roughly 2x in many cases.
+
* Improved performance of [[Channel]] methods by roughly 2x in many cases.
* Updated love.filesystem.mount to accept a DroppedFile as the first parameter.
+
* Improved performance of [[Shader:send]] when small numbers of arguments are given.
 +
 
 +
* Updated [[love.filesystem.mount]] to accept a DroppedFile as the first parameter.
 +
* Updated [[Shader:send]] to do type and argument checking based on the specified uniform variable's information instead of the arguments to the function.
 +
* Updated [[Shader:send]] to accept a flat table for matrix uniforms.
 +
 
  
 
[[Category:Versions]]
 
[[Category:Versions]]
 +
{{#set:InternalVersion=102}}
 +
{{#set:Codename=Super Toast}}
 +
{{#set:Status=<span style="color:#0000ff;">Released</span>}}
 +
{{#set:ReleaseDate=2016-10-31}}

Latest revision as of 03:39, 16 December 2018

no-game screen

The codename for LÖVE 0.10.2 is Super Toast. It is currently released.

Changes from 0.10.1

Additions


Deprecations

  • Deprecated undocumented Shader:sendTexture, Shader:sendMatrix, Shader:sendInt, Shader:sendFloat, and Shader:sendBoolean methods.


Fixes

  • Fixed love on iOS 6.
  • Fixed os.execute always returning -1 on Linux.
  • Fixed the love.lowmemory callback to call collectgarbage() after the callback has fired, instead of before.
  • Fixed love.math.noise(nil) to error instead of returning nil.
  • Fixed an occasional crash when a Thread ends.
  • Fixed a hang at the end of video playback with some video files.
  • Fixed the video decoding thread to not do any work when there are no videos to decode.
  • Fixed love.graphics.newVideo(file) to no longer error if love.audio is disabled.
  • Fixed a rare bug in Source:play for streaming Sources if the associated OpenAL source object was previously used for a static Source.
  • Fixed corrupted Font glyphs in rare cases.
  • Fixed stencils inside Canvases on some OpenGL ES 2 devices.
  • Fixed an OpenGL error in OpenGL ES 3 when multiple render targets are used.
  • Fixed love.window.setMode crashing when called with a Canvas active.
  • Fixed love.window.maximize to update the reported window dimensions immediately.
  • Fixed gamma correction of ImageFonts and BMFonts with colored images.
  • Fixed the default shader improperly applying gamma correction to per-vertex colors when gamma correction is requested but not supported on OpenGL ES.
  • Fixed text coloring breaking because of an empty string.
  • Fixed large burst of particles when dramatically increasing the emission rate of a ParticleSystem.
  • Fixed SpriteBatch:setBufferSize to keep old sprite data if it can fit.
  • Fixed Joint:getBodies unconditionally erroring.
  • Fixed memory leak in Text:set.
  • Fixed incorrect kerning caused by using kerning information for the wrong character in some fonts.
  • Fixed ImageData:setPixel, ImageData:getPixel, ImageData:mapPixel, SoundData:setSample, and SoundData:getSample to properly handle non-integer coordinates.


Other changes

  • Improved performance of Channel methods by roughly 2x in many cases.
  • Improved performance of Shader:send when small numbers of arguments are given.
  • Updated love.filesystem.mount to accept a DroppedFile as the first parameter.
  • Updated Shader:send to do type and argument checking based on the specified uniform variable's information instead of the arguments to the function.
  • Updated Shader:send to accept a flat table for matrix uniforms.