Difference between revisions of "BezierCurve:insertControlPoint"

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{{newin|[[0.9.0]]|090|type=function}}
 
{{newin|[[0.9.0]]|090|type=function}}
Insert control point after the i-th control point. Indices start with 1. Negative indices wrap around: -1 is the last control point, -2 the one before the last, etc.
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Insert control point as the new i-th control point. Existing control points from i onwards are pushed back by 1. Indices start with 1. Negative indices wrap around: -1 is the last control point, -2 the one before the last, etc.
  
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
BezierCurve:insertControlPoint(x,y, i)
+
BezierCurve:insertControlPoint( x, y, i )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
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{{param|number|i (-1)|Index of the control point.}}
 
{{param|number|i (-1)|Index of the control point.}}
 
=== Returns ===
 
=== Returns ===
Nothing
+
Nothing.
 
== See Also ==
 
== See Also ==
 
* [[parent::BezierCurve]]
 
* [[parent::BezierCurve]]

Latest revision as of 18:11, 19 May 2017

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Insert control point as the new i-th control point. Existing control points from i onwards are pushed back by 1. Indices start with 1. Negative indices wrap around: -1 is the last control point, -2 the one before the last, etc.

Function

Synopsis

BezierCurve:insertControlPoint( x, y, i )

Arguments

number x
Position of the control point along the x axis.
number y
Position of the control point along the y axis.
number i (-1)
Index of the control point.

Returns

Nothing.

See Also

Other Languages